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* 'Geometry > Common Commands n Tools > Collapse' tool is improved again. If in vertex mode and the last selected vertex is point selected, the welding result vertex's position will be set to the same as the last point selected vertex.
A simple example could be:- Create a Box with segments of at least 2 (on all axis). Select at least 3 corner vertex. Now attempt to collapse, it will do nothing. It is the same problem with "Weld". You would need to use "Weld to Nearest" multiple times.
I did in the steps you described and I have all the three corner vertices welded into three vertices.
The last point selected vertex poistion constraint only applys to the last selected vertex's vertex group in which all selected vertices are adjacent to each other.
Is that result practical and usefull where closed vertices weld together?
I though it's bad mesh so I intend to avoid it.