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Backface culling per object
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Topic: Backface culling per object (Read 6203 times)
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Posts: 1
Vertex
JPRAS
June 29, 2020, 01:44:31 pm
Hi,
I've been using Nvil for retopology for a few months now, but I still can't use it when in full production because of one problem, which is back face culling extremely reducing performance. I imagine the performance loss is because it also calculates the culling of the backfaces of the highpoly being used as a retopo reference mesh. With that in mind, the possibility of being able to toggle back face culling per object, rather than to all scene objects, would be a real game changer and would definitely make me use Nvil much more often at work.
Cheers
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Polygon
IStonia
June 30, 2020, 10:13:08 am
Can you tall me why you have to use culling in retopo?
Try this. Retopo reference objects are not affected by culling options.
http://www.digitalfossils.com/Download/NVil-Jun-30-20.rar
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Backface culling per object