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"Harden/Soften Selected" does not work
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Topic: "Harden/Soften Selected" does not work (Read 3917 times)
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Posts: 976
Polygon
rubberDuck
April 23, 2020, 11:58:35 am
Unless I'm doing something wrong, marking edges as hard does not work.
To reproduce:
Create a new scene.
Create a box.
Make sure that
View->Object Shading->Colorize Hard Edges
is enabled.
Switch the viewport to
View->Object Shading->Normal/Sharp/Smooth Edge Options->Normal Edges All
.
Select the box and enter edge mode.
Select some edges and mark them as hard with
Edge Shortcut Tools->Harden/Soften Selected
.
Nothing will happen. Edges will not be marked as hard and normals remain unchanged.
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Posts: 3752
Developer
Administrator
Polygon
IStonia
April 23, 2020, 12:58:49 pm
The object must be an organic type. Search in the "Tool Search" window withe keyword "organic" you will find some related tools.
There is this "Hard E", Hard Edge, option in primitives creation tool. It determines the primitive will be an organic object or not. The organic flag will prevent tools from creating hard edges on organic objects.
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Posts: 976
Polygon
rubberDuck
April 23, 2020, 02:49:20 pm
Ah, yes. The "organic" flag. My least favorite part of NVil, along with
Edge Shortcut Tools->Clear Edge Harden/Soften Flags
. The purpose of their existence --- unknown.
But indeed, disabling "organic" flag unlocked vertex normals.
By the way, why do I need to run
Edge Shortcut Tools->Clear Edge Harden/Soften Flags
to get rid of hard edge highlight color on an edge which I already marked as soft using
Edge Shortcut Tools->Soften/Harden Selected
? If I don't do this, those edges will remain marked as hard, even though shading indicates that their vertex normals aren't split anymore.
«
Last Edit: April 23, 2020, 07:44:54 pm by rubberDuck
»
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Developer
Administrator
Polygon
IStonia
April 23, 2020, 10:52:16 pm
Looks like a bug. How can I reproduce it?
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Posts: 976
Polygon
rubberDuck
April 23, 2020, 11:44:19 pm
Create a cube, mark its edges as hard, then mark them as soft. Vertex normals will be "softened", but edges will remain colored as hard (red in my config).
Additionally, edges will stop rendering on selected object, unless I deselect it. It's kind of complicated to explain, because there are more odd things going on, so it's probably best to show it on a video. I'll send you one tomorrow.
If this behavior is not intentional, then it might be something related to running NVil on Wine.
Sadly, .NET 4.x and Wine do not mix well, that I can tell you.
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"Harden/Soften Selected" does not work