Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
Antialiasing in NVil
« previous
next »
Print
Pages: [
1
]
Author
Topic: Antialiasing in NVil (Read 5053 times)
0 Members and 1 Guest are viewing this topic.
Posts: 976
Polygon
rubberDuck
March 28, 2019, 06:24:40 pm
Hi IStonia,
Do you think it would be possible to add various antialiasing options inside the program?Like an on/off switch and a selection of preset samples perhaps?
SlimDX seems to support it:
https://stackoverflow.com/questions/12351424/enabling-antialising-in-slimdx-d3d9
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 06, 2019, 06:29:56 am
My graphic card does not support it. Try this and see if it works on you side.
http://www.digitalfossils.com/Download/NVil-Nov-06-19-AntiAliasTest.rar
Logged
Posts: 976
Polygon
rubberDuck
November 11, 2019, 10:59:07 pm
Yes, it's definitely better. Wireframe looks smoother now, even with only 4 samples (a popup informed me about hardcoded sample count). Could you expose sample count somewhere? Preferences->Viewport perhaps?
My overall impression is much better than the one I had with Wine's
SampleCount
, which I mentioned in the Linux thread (
http://digitalfossils.com/nvil-forum//index.php?topic=4451.25
), because it does not make the HUD text blurry.
Thanks.
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 12, 2019, 11:31:29 am
Try this
http://www.digitalfossils.com/Download/NVil-Nov-12-19.rar
* View > Anti-Aliasing Enabled.
* Edit > Preference > Option 1 > Display and Render > Multisample Type/Quality.
Logged
Posts: 976
Polygon
rubberDuck
November 15, 2019, 04:32:29 pm
Multisample Type
works great.
Multisample Quality
doesn't affect anything and is always reset to
0
(I'm not sure what it supposed to do anyway).
Logged
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 16, 2019, 08:48:13 am
I don't know what Multisample Quality does either. If it is reset to 0 that means your graphic card only support 0 level quality for that particular Multisample type.
Logged
Posts: 976
Polygon
rubberDuck
November 17, 2019, 06:57:03 pm
Well, I guess it doesn't matter then. What's important is that
Multisample Type
does the job.
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
Antialiasing in NVil