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Topic: Loading a Normalmap?  (Read 10656 times)

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  • Triangle
    • Reiner`s Tilesets
September 09, 2012, 11:16:04 am
I load a Obj file with normalmap. But just the texture gets loaded. Why doesn`t it load the normalmap too? And how do i attach the normalmap to the material now?
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September 09, 2012, 12:11:09 pm
Nvil dosnt do rendering or do  real time shaders, it is meant as just a pure modeler and implementing normal maps is a pretty complex thing to do. Also a rather pointless thing since it can't bake them out on it's own, and that every package and game engine deals with normal maps slightly different, with different tangent biases.

Also what is the point of normal maps when nvil also dosnt do lighting?

The goal of the app isn't to do everything, bit to just doing modeling really well, and to be more of a keyboard centric app.
« Last Edit: September 09, 2012, 12:19:13 pm by Passerby »

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  • Polygon
September 09, 2012, 12:19:59 pm
Also a rather pointless thing since it can't bake them out on it's own,

At one time voidworld did "normal map baking". When was that removed?

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  • Triangle
    • Reiner`s Tilesets
September 09, 2012, 12:42:05 pm
Thanks Passerby.

This is sad news. I can understand that you donĀ“t provide output for renderers. Displaying the content in a way so that you can judge your output is part of the modeling though. That`s why i think it is important to have at least some kind of realtime preview. Be it GLSL or DX.
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September 09, 2012, 12:50:09 pm
ya hlsl support would be nice, but they way i see it, is that all game engines and packages handle normal maps slightly different, like even when im working in maya, and got access to full hlsl and cgfx viewport shaders, i tend to test my normals maps in the target game engine anyways.

in the past i've had bakes that look perfect in every-way in the maya viewport, but like shit in UDK or source engine. So i take hte approach of moving stuff to the game engine as fast as possible.

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  • Triangle
    • Reiner`s Tilesets
September 09, 2012, 05:01:45 pm
True :)

That`s on the other hand the part that i love at trueSpace. It has a DX9 preview in the Workspace side, with DX shaders. No need to start my game engine, create a new project, setup a new scene, import the character, setup materials and shaders, and have a look there. Just import the mesh and throw the DX shaders at it. It`s of course still a bit different from a game engine. But close enough to judge stuff like a normalmap :)

Blender is a bit worse here with its GLSL mode, but still of use.
Free Gamegraphics, Freeware Games http//www.reinerstilesets.de