Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
localization file
« previous
next »
Print
Pages: [
1
]
Author
Topic: localization file (Read 5 times)
0 Members and 1 Guest are viewing this topic.
Posts: 1
Vertex
hjjggh
Today
at 03:01:44 pm
For non-English speakers attempting localization, the lack of a language folder and hard-coded text indicates an issue. Please provide a separate localization file (e.g., XML).
Quote
"Vaquero
March 18, 2014, 06:56:26 pm
I'm wondering why you didn't go for a full localization file. At the moment all the text is hardcoded, and for some tools, if a user version is present, the text gets replaced.
Why not replace all text in the code with keys, which content is then loaded according to the chosen language? Additionally I always used a parsing function to determine if the key contains text or a reference to another key in another section or the default if there is none in the selected language. It's a good thing you've already written a frontend to manipulate XML data. But with the current implementation one can't localize menu items for example.
I know at this point it is a huge workload to replace all hardcoded text, which is why I do this stuff early on in a project. I still wish, you would consider it.
For some unknown reason I can't copy the helptext from the tool search, but from the tools customization. But the "User Tool Text" just works in the tool search and not in the tool customization..."
https://digitalfossils.com/nvil-forum//index.php?topic=528.msg1987#msg1987
https://digitalfossils.com/nvil-forum//index.php?topic=2247.msg7453#msg7453
Logged
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
localization file