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Avoid accidental subdivisions
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Topic: Avoid accidental subdivisions (Read 3375 times)
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Posts: 130
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mkdm
November 07, 2016, 08:40:14 am
Hi Istonia,
Sometimes I'm encountering some trouble when I run an accidental and unwanted subdivision.
Let me explain with this example :
Let's say I have an object to which I apply a subdivision Level 3
Then I do a collapse and the resulting object is now made by, let's say, 100.000 polys
Now if I accidentally hit the subdvision key, the object is subdivided with the last used subdivision level, that is 3,
and I have to wait until R3F calculates the new object made by millions of polys.
So, my request is :
Could you please add a way to avoid this accidental subdivision on object that are made by many polygons ?
One way could be to give us a flag to On/Off that says "Confirm subdivision for object having more than xxxx polys"
Or another way could be that after we have collapses and object, if we hit the subdivision key, the subd level is reset to 1.
Or another way that I don't know.
Best,
- Marco (mkdm)
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Avoid accidental subdivisions