Home
Help
Search
Login
Register
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email
?
News:
NVil Forum
»
General Category
»
Feature Requests
»
Make polygons cooplanar
« previous
next »
Print
Pages: [
1
]
Author
Topic: Make polygons cooplanar (Read 3939 times)
0 Members and 4 Guests are viewing this topic.
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
November 02, 2015, 02:55:54 pm
IStonia can you make this tool:
Some kind of - Make polygons cooplanar.
So first selected polygon will have information on how to make other selected polygons cooplanar.
Logged
Portfolio:
www.samardac.com
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 07, 2015, 07:39:33 am
http://www.digitalfossils.com/Download/NVil-Nov-06-15.rar
Edit > Customize > Tools > Subobject Shortcut Tools > Orient Selection. Rotate subobject selection to align its normal to a target normal. By default, the target is the highlighted polygon/edge/vertex normal. If snapping is on, the target normal will be the under cursor object's normal.
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
November 07, 2015, 03:53:57 pm
how does it works cannot understood?
Logged
Portfolio:
www.samardac.com
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 07, 2015, 07:12:13 pm
1. Select a polygon.
2. Move the cursor over to highlight a polygon which faces different direction.
3. Press the hotkey of the tool. The selected polygon should be rotated to be parallel to the highlighted polygon.
Logged
Posts: 306
Triangle
Darcvizer
November 07, 2015, 07:19:43 pm
Oooo cool!
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
November 07, 2015, 07:41:58 pm
Got it, but may be I do not explain corecctly what I want, I meant not only set the normal orientation but also move to base polygon.
Check this video, I made this operation very often:
http://take.ms/tuv0x
I use Set Pivot manually and then scale. That is why I asked for this tool to avoid all these steps.
Can you make something like this?
Logged
Portfolio:
www.samardac.com
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 07, 2015, 08:58:31 pm
Try this
http://www.digitalfossils.com/Download/NVil-Nov-08-15.rar
* Edit > Customize > Tools > Subobject Shortcut Tools > Cooplanar Selection. Flatten subobject selection to a target's planar plane. By default, the target is the highlighted polygon/edge/vertex. If snapping is on, the target will be the under cursor object.
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
November 08, 2015, 04:44:51 pm
Mega great!!!
Logged
Portfolio:
www.samardac.com
Posts: 514
Polygon
kevjon
November 09, 2015, 08:44:00 am
This is very useful addition to the software, thanks to both for the suggestion and implementation.
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
November 09, 2015, 10:47:10 am
IStonia, can you modify it a bit so it will work like - first selected sub-object will be the base.
I need it to make button for this command. Now I cant, because cursor have to be under polygon.
Logged
Portfolio:
www.samardac.com
Posts: 3760
Developer
Administrator
Polygon
IStonia
November 10, 2015, 07:30:24 am
http://www.digitalfossils.com/Download/NVil-Nov-09-15.rar
If the command is executed outside viewport, the target will be the last point selected polygon/edge/vertex.
I think you can create a streamline tool with LMB/RMB click for the two commands. Then for the button, LMB/RMB for the two commands, MMB for the streamline tool. This way you won't loose the flexibility. Just a suggestion.
Logged
Posts: 1697
Administrator
Polygon
Portfolio: www.samardac.tumblr.com
samardac
November 10, 2015, 09:57:58 am
Create, many thanks!
Logged
Portfolio:
www.samardac.com
Print
Pages: [
1
]
« previous
next »
NVil Forum
»
General Category
»
Feature Requests
»
Make polygons cooplanar