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There is something like this in Nvil. But its awesome weld tool is hidden inside the retopo tool.I'm just wondering why you don't just delete the loop that should get welded to the target.
Anyway, here's how you can utilize retopo for this:case 1: only selected edgesSelect the edges you want to weld (you may also use the suspend retopo hotkey to change selection while in retopo tool), hold down the A key and click&drag the selected edges (you ay release A now) and move them close to the target, then hit the W key to weld them.
case2: loopin retopo mode hit the S or D key and click&drag an edge loop close to the target, then hit the W key. Again, you may release the S or D key once you started dragging.I hope this helps.
System.IndexOutOfRangeException: Index was outside the bounds of the array. at DigitalFossil.AnimationDesign.ModelDesigner.TransformManager.BasicItemSelection.get_SelectionCenter() at DigitalFossil.AnimationDesign.ModelDesigner.TransformManager.SelectionHolder.get_SelectionCenter() at DigitalFossil.AnimationDesign.ModelDesigner.TransformManager.get_SelectionCenter() at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.get_ViewRotationCenter() at DigitalFossil.AbstractGraphicWindow.set_viewNavigateType(ViewNavigateType value) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnMouseDown(Object sender, MouseEventArgs e) at DigitalFossil.AbstractGraphicWindow.CursorClerk.OnMouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)
I have all of the default keys remapped, so they do completely different things on my NVil instance. Because of this I cannot reproduce this case. What the "A" key is supposed to do by default? Is the "W" key bound to "Weld to Nearest" subobject tool?
Quotecase2: loopin retopo mode hit the S or D key and click&drag an edge loop close to the target, then hit the W key. Again, you may release the S or D key once you started dragging.I hope this helps.Unfortunately case #2 causes an unhandled exception. I tried it on a box with three vertical edge loops and the second upper face loop removed. I tried to merge the resulting upper border edge loop with the lower one and wham:Code: [Select]System.IndexOutOfRangeException: Index was outside the bounds of the array. at DigitalFossil.AnimationDesign.ModelDesigner.TransformManager.BasicItemSelection.get_SelectionCenter() at DigitalFossil.AnimationDesign.ModelDesigner.TransformManager.SelectionHolder.get_SelectionCenter() at DigitalFossil.AnimationDesign.ModelDesigner.TransformManager.get_SelectionCenter() at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.get_ViewRotationCenter() at DigitalFossil.AbstractGraphicWindow.set_viewNavigateType(ViewNavigateType value) at DigitalFossil.AnimationDesign.AnimationDesignGraphicWindow.OnMouseDown(Object sender, MouseEventArgs e) at DigitalFossil.AbstractGraphicWindow.CursorClerk.OnMouseDown(Object sender, MouseEventArgs e) at System.Windows.Forms.MouseEventHandler.Invoke(Object sender, MouseEventArgs e) at System.Windows.Forms.Control.WmMouseDown(Message& m, MouseButtons button, Int32 clicks) at System.Windows.Forms.Control.WndProc(Message& m) at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)Nvil 2015-Jul-21