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need a tutorial for attaching the "bones"
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Topic: need a tutorial for attaching the "bones" (Read 10129 times)
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Posts: 14
Vertex
apocalips
June 05, 2012, 04:45:16 pm
a tutorial would be good for attaching "bones"
( can animate 3D models ? how ? )
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Posts: 546
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Polygon
Passerby
June 07, 2012, 01:22:15 pm
im pretty sure the bones are just there, because originally there was going to be animation tools, but they got cut out in favor of focusing on modeling tools.
if you just want a free animation app, blender has some pretty good animation tools and rigging tools.
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Posts: 14
Vertex
apocalips
June 07, 2012, 04:56:06 pm
will be implemented in future models 3d animation ?
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Posts: 546
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Polygon
Passerby
June 07, 2012, 06:37:43 pm
well im not the person to ask, but from what i witnessed, it seems the point of the app is to just have a really good modeling and subd app, and not worry about animation, or rendering etc.
also why would you want to animate in it, since there is no rendering, and there is no export to anything game engines can handle.
the objective kinda is, to be the best possible app for 1 purpose, and not be a jack of all trades master of none, like max.
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Polygon
IStonia
June 08, 2012, 02:18:42 am
Passerby is right.
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need a tutorial for attaching the "bones"