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I was experimenting with building a house by doing a cube, cutting out the windows and doorway, then deleting face on floor and roof, then choosing shell.
I went back to try and bridge the bottom edge of door way, and couldnt seem to bridge the two edges.. or even close everything up to add a floor.
The problem again is inconsistency.For example, you can extrude from a manifold edge, Nvil will allow that, but will leave the new extruded polygons un-welded from that manifold edge. So why not allow bridging across manifold, but leave the new polygons un-welded?
Well, some paople may still be wondering why the edges won't get merged, that's why I find it a good practice to inform people about the underlying mesh data structure and what it can do and what not.