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Topic: Performance inconsistency  (Read 3746 times)

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  • Polygon
February 10, 2014, 04:37:14 am
What's the deal with NVil performance when viewing subdivided models? Sometimes I open the scene and subdivide my objects twice and I get 5 fps with 640k polys visible in the viewport and then after working with the scene for some time and adding even more polys into the scene I get 60 fps with even greater polycount.
Then I restart my program, load up the scene again and 60 fps are kept, but when restart it and reload the scene one more time I get slide show again?

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  • Polygon
February 10, 2014, 04:42:17 am
Okay, I'm going to answer my own question.

One word:

"BACKFACE IN GRAY"

If you guys want to increase subdivision of your model, you really want to keep this thing off. It turns out to be a REAL resource hog. Can't its performance be improved?