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Topic: Boolean Union  (Read 4550 times)

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  • Polygon
December 20, 2013, 11:50:25 am
At the risk of ending the world as we know it for wanting to use booleans, could you either fix the function so it works, or remove it to stop me keep trying. As it is, simply trying to boolean union 2 box will fail.

2 offset box, Boolean union fails:-



Of course, I do not actually want to boolean union 2 box, but that is a very simple example to show that the function does not work.
I like to put together a model from booleans, it gives me a mesh I can then retopo. But with current booleans functions in Nvil, the majority of the time, I just get a spinning cursor for quite some time, then the screen flickers with no boolean result.




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  • Polygon
December 21, 2013, 01:02:11 am
I gave it a test and it works. What are your steps?

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  • Polygon
December 21, 2013, 09:47:14 am
With a new config:-
1: Create [default] box 1x1x1 (using the "Create" button in visual tools which places it at 0,0,0)
2: Create a 2nd box as above
3: Move 2nd box to offset for boolean (as shown in pic in my last post). The distance moved was 0.5,0.5,0.5
4: Select box that is at position 0,0,0
5: Change to "Mesh" selection mode
6: Select/enable "Boolean" function in Visual tools
7: Select "Union" option
8: For "Mesh A", use drop down list in visual tools boolean window to select "Box"
9: LMB on "Pick Mesh B" in visual tools boolean window options
10: LMB in main viewport the [offset] 2nd box

Result = no boolean union.

I have also attempted selecting the box in different order, making different sized offsets between the box before the boolean union. Have tried adding edge loops to the 2 box before boolean union etc etc etc
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If I go back to Voidworld (2012-jul-10), then in works great, so I do not see how it can be a problem with my setup. I have also used a new config with cleaned out (of Nvil settings) registry.

Thanks.

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December 22, 2013, 09:01:44 am
Fixed.

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December 22, 2013, 10:14:52 am
The boolean union for the example shown now works.
I am curious as to how you got it to work before you made the change.
Could you post steps of how you made the boolean union work for the simple example above before you made the change.


Another problem at the moment is that "Boolean-> Intersect" does not function.

There also appears to be a problem when using option "Hide B" with boolean functions. The hidded object does show in "Scene explorer", and also appears to have an obj/sub_object count in the HUD, but no option to show that hidden object works.