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Topic: Tesselation in wireframe view  (Read 5716 times)

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April 04, 2013, 10:14:19 am
I've noticed that when I apply a wireframe individual shading mode to an object and set the viewport shading mode to "shaded" or "shaded with wireframe", tessellation shows up on that object.

How can I turn it off?
« Last Edit: April 04, 2013, 12:58:58 pm by rubberDuck »

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April 11, 2013, 11:31:38 am
When in individual wireframe mode, edges of triangle faces will be rendered out. To turn it off, View > Object Shading > Object Individual Shading > Solid or something else but not wireframe.

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April 12, 2013, 06:39:32 pm
Okay, but what is the point of displaying tris in individual wireframe mode?
Why it can't just show wireframe like in viewport wireframe mode?

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April 13, 2013, 07:56:34 am
Okay, but what is the point of displaying tris in individual wireframe mode?
The showing of the underlying tris are needed, as NVIL can edit them.
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Why it can't just show wireframe like in viewport wireframe mode?
That would need an extra display option.

Not sure as to why it is set up that way.