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81
Bug Reports / Re: UI bug
« Last post by silent_haven on March 07, 2026, 07:53:09 pm »
Does it happen only if you change the value from the default value of 1?
No, it happens even with the default value of 1. But I noticed that the main problem is with my system scale of 200% (picture). With 100% Text Font does not clip, but I can`t use my system - everything is too small
82
Bug Reports / Re: UI bug
« Last post by IStonia on March 07, 2026, 07:28:26 pm »
I mean the "Text font scale".
83
Bug Reports / Re: UI bug
« Last post by IStonia on March 07, 2026, 07:13:19 pm »
Does it happen only if you change the value from the default value of 1?
84
Bug Reports / Re: UI bug
« Last post by silent_haven on March 07, 2026, 02:17:39 pm »
Try this.
https://digitalfossils.com/Download/NVil-Mar-07-26B-Steam.zip

If still not working, click this, View > Refresh.
Unfortunately, still not working and View > Refresh does nothing
85
Bug Reports / Re: UI bug
« Last post by IStonia on March 07, 2026, 01:56:18 pm »
Try this.
https://digitalfossils.com/Download/NVil-Mar-07-26B-Steam.zip

If still not working, click this, View > Refresh.
87
Bug Reports / Re: UI bug
« Last post by IStonia on March 07, 2026, 08:50:54 am »
88
Bug Reports / UI bug
« Last post by silent_haven on March 07, 2026, 07:19:10 am »
Hi, IStonia. I have a clipping bug showed in the video below. I have text font scale 0.50, it satisfies me. But relaunching programm causes text clipping. Switching this value (0.50) back and forth helps, but after relaunch it happens again
https://www.youtube.com/watch?v=-GYYlGqgae8
89
Feature Requests / Re: Extend Function Request
« Last post by IStonia on March 07, 2026, 05:19:01 am »
Glad!
90
General Discussion / Re: Dxf import and cap holes
« Last post by kevjon on March 07, 2026, 04:29:50 am »
Quote
Before I waste more time...maybe I am understanding this all wrong.

1. The normal way to model is to import 2d images of the front, side and top views of what you want to model. They can be scaled up close to accuracy required for the final model. You then use primitives to create the final shape in combination with sub'd. See Istonias car rim modelling tutorial https://www.youtube.com/watch?v=OgDXUxwrl1Y&t=1210s. For some parts of the model he uses drawmesh but it only comes with modelling experience and practice which tools to use and when.

2. No, on the new spline tools palette is spline surface and spline patch. You can also extrude polygons from a spline or fill a closed spline with an NGon. You can create cylindrical polygon shape with lathe and loft polygons between splines. Most of the help info you need about these tools is in Tool search. These are very similar tools as to what you find in Moi or Plasticity except they generate polygons instead of nurbs surfaces.

3. No.
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