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Feature Requests / Re: Feature Suggestions
« Last post by IStonia on April 17, 2026, 07:18:25 am »Try this.
https://digitalfossils.com/Download/NVil-Apr-17-26-Steam.zip
--2. Ability to rotate viewport, change move/rotate/scale manipulators when in Boolean Stack window and in all of this kind of windows. As well as snapping objects
A: Fixed.
--8. Custom num values then scaling/rotating/moving could be added with numpad
A: Fixed.
--11. I love the feature that allows to extrude/delete/chamfer a subobject without it being selected (with only hovering mouse on it). Would be great to make more tools with it. For example, Soften/Harden in my work executes so frequently that I would love to have that possibility with this command
A: The streamline Harden/Soften edge tool now works on highlighted edge.
--12. Ability to create cylinders with n-gon cap
A: Set the cap segment to 0.
--13. Object creation on Subobject Selection. Cant create one adjustable, only with previous settings. Here is the video, maybe I misunderstand something
https://www.youtube.com/watch?v=dhs6b3RSwcc
A: After chosing the subobject selection option, click the "Create" button, @0:40.
Alternatively, you can enable snapping then manually create the primitive using the snapping point's location and orientation.
--17. (screenshot) Collapse weld vertices to the center. Now it collapses to last selected vertice. Or maybe tell me how to collapse it all to the center
A: Fixed. In vertex mode, to weld vertices to a particular vertex position, select that vertex to make it as the last selected vertex in the selection.
--18. Difference between 1 and 2 of "Edge with selected object" thickness in preferences is huge. 1 is too thin, 2 is too thick. Maybe it would be good to have something in between. Or it is has something with my 4K monitor resolution again
A: The edge width value now is used in that way.
--19. "Render Edges With Specified Color In Object Mode" with "Show Edges On Unselected" makes all objects with the same edge color, even inactive. It makes unclear what object I selected and what object is inactive
A: "Object Mode (inactive)" color option is added.
--20. Add highlighted edge width option for hard and open edges in preferences
A: Edit > Preference > General > Highlighted Hard/Open edge width.
--25. Add a checkbox in Preferences (or whatever) to switch from subobject mode to object mode by tapping the same button (for example, 1) again. Now it switches to previous subobject mode, but personally I never use it that way and just automatically press number corresponding to the subobject mode to switch to it
A: Edit > Preference > Modeling > Allow subobject type hotkey toggle between object type.
https://digitalfossils.com/Download/NVil-Apr-17-26-Steam.zip
--2. Ability to rotate viewport, change move/rotate/scale manipulators when in Boolean Stack window and in all of this kind of windows. As well as snapping objects
A: Fixed.
--8. Custom num values then scaling/rotating/moving could be added with numpad
A: Fixed.
--11. I love the feature that allows to extrude/delete/chamfer a subobject without it being selected (with only hovering mouse on it). Would be great to make more tools with it. For example, Soften/Harden in my work executes so frequently that I would love to have that possibility with this command
A: The streamline Harden/Soften edge tool now works on highlighted edge.
--12. Ability to create cylinders with n-gon cap
A: Set the cap segment to 0.
--13. Object creation on Subobject Selection. Cant create one adjustable, only with previous settings. Here is the video, maybe I misunderstand something
https://www.youtube.com/watch?v=dhs6b3RSwcc
A: After chosing the subobject selection option, click the "Create" button, @0:40.
Alternatively, you can enable snapping then manually create the primitive using the snapping point's location and orientation.
--17. (screenshot) Collapse weld vertices to the center. Now it collapses to last selected vertice. Or maybe tell me how to collapse it all to the center
A: Fixed. In vertex mode, to weld vertices to a particular vertex position, select that vertex to make it as the last selected vertex in the selection.
--18. Difference between 1 and 2 of "Edge with selected object" thickness in preferences is huge. 1 is too thin, 2 is too thick. Maybe it would be good to have something in between. Or it is has something with my 4K monitor resolution again
A: The edge width value now is used in that way.
--19. "Render Edges With Specified Color In Object Mode" with "Show Edges On Unselected" makes all objects with the same edge color, even inactive. It makes unclear what object I selected and what object is inactive
A: "Object Mode (inactive)" color option is added.
--20. Add highlighted edge width option for hard and open edges in preferences
A: Edit > Preference > General > Highlighted Hard/Open edge width.
--25. Add a checkbox in Preferences (or whatever) to switch from subobject mode to object mode by tapping the same button (for example, 1) again. Now it switches to previous subobject mode, but personally I never use it that way and just automatically press number corresponding to the subobject mode to switch to it
A: Edit > Preference > Modeling > Allow subobject type hotkey toggle between object type.

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