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81
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 01, 2024, 05:57:02 am »
This works for the Edge Tool "Bridge/Cap" (Streamline) could it also work with "Bridge Holes" (Command Button)?

Again, many thanks.  :)
82
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by IStonia on August 01, 2024, 03:19:54 am »
Try this and see if it works. You need to have both objects selected.
https://digitalfossils.com/Download/NVil-Aug-01-24.rar
83
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 01, 2024, 12:14:32 am »

Thing is, I really don't want to have to merge the object meshes and would really rather keep them separated.


Hi,
Have attached a composite tool for you to try.

To use, select your 2 objects, select faces to bridge, call composite tool.

Thanks Steve, I will keep this in mind. Though I wouldn't mind if this could be part of the core/native bridging tool.
84
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on August 01, 2024, 12:12:02 am »
Do you mean you want to have the bridge mesh as a separate object? So in your sample case, it would result in 3 objects, 2 tubes and a bridge?

I probably didn't think that in-depth about how the objects would be created in the end, sorry about that. I just wanted the end result to be a nice joined up geometry.

So, I went and tried a similar operation on another 3d modelling package (in this case Metasequoia).
What that software seems to do is append the new/joining geometry to the active/selected object, align the edges/vertices so they appear to join. Though when hiding/un-hiding the geometry are separate (from the inactive object).

Hopefully that makes some sense. I could possibly post some video or pictures but the forums attachment sizes are quite small and I'm not sure if it would be appropriate to post other softwares screenshots.
85
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by steve on July 31, 2024, 07:14:17 pm »

Thing is, I really don't want to have to merge the object meshes and would really rather keep them separated.


Hi,
Have attached a composite tool for you to try.

To use, select your 2 objects, select faces to bridge, call composite tool.

86
NVILL Discussion / Re: Is it possible to bridge a hole between 2 objects?
« Last post by IStonia on July 31, 2024, 01:10:33 pm »
Do you mean you want to have the bridge mesh as a separate object? So in your sample case, it would result in 3 objects, 2 tubes and a bridge?
87
NVILL Discussion / Is it possible to bridge a hole between 2 objects?
« Last post by Mike_Hocksworth on July 31, 2024, 02:44:59 am »
Hi there,
Just checking if it is possible to make a join between 2 objects (meshes?)?

Example:
- Create 2 cubes
- Cut a face off of each cube (2 faces that face towards each other)
- Run a bridge or tunnel or some kind of create geometry between holes command

I have tried to use bridge holes edge command but it does not want to take the second edge, even if I shift-select both objects first.

If I first use the Combine Merge meshes Object command, then run the bridge holes edge command I can create a type of tunnel geometry between the holes as desired.

Thing is, I really don't want to have to merge the object meshes and would really rather keep them separated.
I'm not sure if there is another way around this or if something like this could be considered for a future update?

Best regards.
88
News and Updates / Nvil Update Jul 14 2024
« Last post by IStonia on July 14, 2024, 03:33:34 am »
New Update

https://digitalfossils.com/Download/NVil-Jul-14-24.rar


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* A bug in retopo reference z offset rendering is fixed.
* KeyStroke presentation is improved. It now works on the whole UI.


Thanks!
89
News and Updates / Nvil Update Jul 09 2024
« Last post by IStonia on July 09, 2024, 12:16:45 pm »
New Update

https://digitalfossils.com/Download/NVil-Jul-09-24.rar
https://digitalfossils.com/Download/NVil-Jul-10-24.rar


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Object mode > Geometry > Create > Boolean Stack. It is a visual tool that can perform boolean and chamfer operations at the same time. Suitable for both low and high resolution hard surface modeling.
* A new streamline basic tool, Edge Loop Cleanup. Merge close by vertices within selected edge loop to form even spacing along the loop. Can be used for boolean cleanup.
* Geometry > Common Commands n Tools > Hard Edges Control > Object Subd Auto Crease. Toggle selected object's subd auto crease option flag. This option allows the program to crease subdivided object's edges base on edge angles if their subd crease values have not been set manually.
* Hot Tools Gadget feature is added. It provides a fast way for tool accessing without having to go through deep UI customization. It can be accessed through the right click context menu in Tool Search window.
* Viewport > 2D Pin/Zoom/Spin Enabled.
* Viewport > Copy/Paste Viewport Settings.
* Some bug fixings.

Thanks!

Boolean Stack
https://youtu.be/VFViUGK_aNc

Fixings After Boolean Operation 1
https://youtu.be/DoOBPD-uGx4

Fixings After Boolean Operation 2
https://youtu.be/yL1tQYKwmbg

Auto Subd Crease
https://youtu.be/Bg2zPUIBakY

Hot Tool Gadget
https://youtu.be/W5e8r3TIcik

Numerical Input On The Fly
https://youtu.be/BFYeWV5eQm8

2D Pan/Zoom/Spin
https://youtu.be/Xg75NeJcV8E
90
Yes this is great, I can tap in and out again with [Shift]  :)
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