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51
News and Updates / Nvil Update Mar 04 2025
« Last post by IStonia on March 04, 2025, 08:50:11 am »
New Update

https://digitalfossils.com/Download/NVil-Mar-04-25.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* A new spline utility tool, Geometry > Common Command n Tools > Spline Rig. https://youtu.be/FkCsH64sYBQ.
* A new streamline basic tool, Edge_Align. https://youtu.be/otzBJHtCEuc.
* Some bug fixings.


Thanks!
52
General Discussion / Re: New user where to begin?
« Last post by steve on March 04, 2025, 07:13:59 am »
Question here I searched for an array tool to circular array an item around a cylinder...I searched the help file and the forum and nothing.....
Try:-

Geometry -> Create -> Instance ->Create Instance (Circle)
Or
Geometry -> Create -> Instance ->Create Instance (Advanced)

You could also create a circle spline and use:-
Geometry -> Create -> Instance ->Create Instance (Spline or Advanced)
Or
Geometry -> Spline Commands n Tools -> Snap (to see that command, you will need to have a spline selected and in vertex selection mode)
53
General Discussion / Re: New user where to begin?
« Last post by IStonia on March 03, 2025, 07:21:04 pm »
What can you find if you use "circle" as key word in "Tool Search Window"?
54
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on March 03, 2025, 06:03:03 pm »
Thanks Steve and Istonia.

I would have not figured those thing out by myself.
Everyday I try to model a few small things to get better.

Question here I searched for an array tool to circular array an item around a cylinder...I searched the help file and the forum and nothing.....Is the array tool in Nvil called the pose tool?https://www.youtube.com/watch?v=pFIJVWbRscQ

Tnx,
55
Community Help / Re: Spline Loft (missing option)
« Last post by steve on March 03, 2025, 10:10:52 am »
Another quick question.
When "Show Spline tangent flow" is enabled, the normal's/flow are very small. The size of them now appears to be bound to the size of the spline vertex size, so zooming in does not help (just makes them smaller).

Is there a way to increase the size of the spline tangent flow without having to increase the size of the spine vertex?
56
Community Help / Re: Spline Loft (missing option)
« Last post by steve on March 03, 2025, 09:58:01 am »
Hi,
"use loft curve tangent spaces" not working. Have attached example file. Pics showing results from older version I use. No rush to fix it.

"Spline rig" working good.
57
Community Help / Re: Spline Loft (missing option)
« Last post by IStonia on March 03, 2025, 08:40:36 am »
I can't recall when they were removed and why. Just put them back on. Hopefully, it still works. I don't have time to check it out.

https://digitalfossils.com/Download/NVil-Mar-03-25.zip

By the way, you can try out this new tool
https://youtu.be/FkCsH64sYBQ
58
General Discussion / Re: New user where to begin?
« Last post by IStonia on March 03, 2025, 08:22:30 am »
You have to create your own buttons.


Create Edge Loops With Specified Distance
https://youtu.be/bRVs_ZktwHk

Fixings After Boolean Operation 1
https://youtu.be/DoOBPD-uGx4

Fixings After Boolean Operation 2
https://youtu.be/yL1tQYKwmbg
59
General Discussion / Re: New user where to begin?
« Last post by steve on March 02, 2025, 05:40:22 pm »
On the rotation snap it works but when I try it on my model it seems to turn it?

As I put forward earlier, using rotation snap on polygons can cause issue due to orientation of manipulator.
A simple example:-
pic_01. rotation snap polygon on right to polygon on left.
pic_02. result, not as wanted.
pic_03. shows manipulator orientation (on polygon to be target), with X facing -Z and Z facing to +Y
pic_04. shows manipulator orientation (on polygon to be set), with X facing +Y and Z facing +Z
So when snap rotation is used, the polygon will rotate 90deg anti-clockwise giving the result shown in pic_2
60
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on March 02, 2025, 05:35:23 pm »
I need to figure out how to screen capture.
On the button question I was thinking of only 4 buttons for the items i use more often like the edge align,guideline, straighten etc.

I am getting the hang of this but there are still things I could not figure out I have tried for 3 hours on this already trying to fix but I cant....
- On the loopcut.jpg let say I have added 3 loopcuts how would I add an additional loopcut with the same distance as the previous 3 ones...so the blue distance should match the distance of the green ones.
-On the wheelwellhow.jpg after boolean a cilinder in the box how would I add a kind of offset so I can extrude it like the one I did in Moi3d.
-On the subdmess.jpg when I subd my model I does make a mess where I performed a boolean what is the way of avoiding this of fixing it.

Hopefully this would be my last question for this month lol so I can move on and practice some more....getting there. Tnx!
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