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51
Bug Reports / Re: Grid bug?
« Last post by IStonia on March 08, 2026, 10:13:36 pm »
52
Bug Reports / Grid bug?
« Last post by Noobnvil on March 08, 2026, 05:03:20 pm »
So I am trying to change the grid info.
the numbers jumped to 1 wont change with keyboard input ...goes back to 1 ,the small arrows do not work so now I am stuck with no visible grid.

53
Bug Reports / Re: Rect-Selection Bug
« Last post by silent_haven on March 08, 2026, 04:40:21 pm »
It happens with LMB or MMB the same
54
Bug Reports / Rect-Selection Bug
« Last post by silent_haven on March 08, 2026, 04:36:37 pm »
Hi, IStonia. On a new version of Nvil you send in previous topic I noticed a Rect-Selection Freezes. Here`s a video (don`t pay attention on warm screen color, it is a software for night work)
https://www.youtube.com/watch?v=a8mojchCD8E
55
Bug Reports / Re: UI bug
« Last post by silent_haven on March 08, 2026, 04:19:41 pm »
56
Bug Reports / Re: UI bug
« Last post by IStonia on March 08, 2026, 03:56:26 pm »
57
Bug Reports / Re: UI bug
« Last post by silent_haven on March 08, 2026, 05:07:37 am »
58
General Discussion / Re: Dxf import and cap holes
« Last post by kevjon on March 08, 2026, 03:53:12 am »
If you want to work like a CAD guy in NVil (rather than an imprecise artist). You can use the geometry of the mesh you imported to snap NVil splines to edges and vertices. Its pretty quick to do.

You can then use spline surface or spline patch to patch the areas between the splines with the amount of divisions you require. Spline surface requires 4 splines to patch while spline patch will join onto existing mesh edges but still require 4 sides. (Not much different than nurbs requirements where they require 4 edges to surface).
59
General Discussion / Re: Dxf import and cap holes
« Last post by Noobnvil on March 08, 2026, 02:59:08 am »
this is the info what I was looking for.

made a sample real quick..

Thank you!
60
General Discussion / Re: Dxf import and cap holes
« Last post by kevjon on March 07, 2026, 10:52:36 pm »
Because DXF import of splines is not working correctly in NVil, the workflow you can use between your CAD program and NVil is to model the basic shape in CAD (for accuracy). Then export a mesh out to OBJ format. I recommend exporting a fairly dense mesh as it makes retopology smoother and more accurate. See image below.

Import the OBJ into NVil and retopologise it with drawmesh (keeping it all quads) and add 2 levels of subd. For the example you posted you only need to retopo half and then use symmetry. You can then tweak the retopolised mesh in NVil to your desired shape before importing back to MoI using the subd option where you can do further booleans.

I use this technique all the time when I can't achieve a good result using MoI surfacing tools. Nurbs surfacing tools tend to crease, warp and crinkle easily.

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