« Last post by silent_haven on December 27, 2025, 11:23:42 am »
Okay, I think the main problem is that with symmetry enabled, I only selected the edge on the right side of the mesh, thinking the hard edge would transfer to the other side since symmetry is enabled. However, only transformations work with symmetry enabled, not normal operations or material assignment. It's strange why it assigns soft edges by default. I seem to have autosmooth set to 90 degrees, but it seems to work differently here than in other programs. In those programs, if you set the angle to 180-200, you get a completely smooth model, but here it's the opposite—hard.
« Last post by silent_haven on December 27, 2025, 07:30:02 am »
Yeah, tried to recreate on a sphere and couldn`t make a hard edge. But in this case, illustrated on screenshot, hard edge can be made, but with weird look on first attempt and good look on a second. I`ll keep an eye on it and try to figure it out
« Last post by IStonia on December 27, 2025, 07:18:45 am »
Hard edge does not work if only one hard edge on a vertex. it needs to have at least two separate polygon groups around one vertex to build the hard edge effect.
« Last post by silent_haven on December 27, 2025, 07:04:44 am »
It`s kind of random, can`t recreate. I`ll keep an eye on it. Maybe sometimes an edge doesn`t like being surrounded by other soft edges when I try to hard it
« Last post by silent_haven on December 27, 2025, 05:26:47 am »
Hi iStonia, there is a problem with harden/soften edges. Sometimes when I harden an edge, it behaves like this (screenshot), it is not fully harden and it looks weird. If I harden it again, this bug dissapears. But it is sad then you need to harden some edges twice, seems like a bug.
« Last post by silent_haven on December 22, 2025, 08:41:54 am »
Ah, okay, I get it. Will try to make some beautiful stuff with it. Thank you again for answering and sorry for disturbing you on and on. This program is nice and I wish you a plaesant work in it`s further development