News:

 

Recent Posts

Pages: 1 ... 3 4 [5] 6 7 ... 10
41
General Discussion / Re: New user where to begin?
« Last post by steve on February 08, 2025, 09:25:15 pm »
Is there a button for the rotation snap selection?

The tool is set by default. You just need to add a shortcut/hotkey.
42
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on February 08, 2025, 08:54:36 pm »
Istonia's method works quite well
Is there a button for the rotation snap selection?
I used it from the tool search...

going to try Steve method next.

Tnx!
43
General Discussion / Re: New user where to begin?
« Last post by steve on February 07, 2025, 05:12:18 pm »
It is faster by using the "Rotation Snap Selection" streamline tool.

1. Select a polygon.
2. Make sure "Selection" option is chosen for both manipulator's location and orientation.
3. Enable polygon snapping option.
4. Activate the "Rotation Snap Selection" tool.
5. MMB click the target polygon.

It depends on the polygon winding order. Although the Y will be to polygon normal, its orientation around the Y (X/Z direction) can give incorrect results (over_lapping polygons).
I use Transform list so to have ref Y rotation shown on target poly, so then will rewind poly (or set manipulator) on poly to be aligned.
44
General Discussion / Re: New user where to begin?
« Last post by IStonia on February 07, 2025, 03:24:38 pm »
I select a polygon which should be the base one , select another polygon maybe a button, shortcut or something and this will make the 2nd selected polygon to match the base one angles,

You can use the transform list:- Help -> Contents -> Modeling -> Object Manipulation.

It is faster by using the "Rotation Snap Selection" streamline tool.

1. Select a polygon.
2. Make sure "Selection" option is chosen for both manipulator's location and orientation.
3. Enable polygon snapping option.
4. Activate the "Rotation Snap Selection" tool.
5. MMB click the target polygon.
45
General Discussion / Re: New user where to begin?
« Last post by steve on February 07, 2025, 01:47:41 am »
I select a polygon which should be the base one , select another polygon maybe a button, shortcut or something and this will make the 2nd selected polygon to match the base one angles,

You can use the transform list:- Help -> Contents -> Modeling -> Object Manipulation.
46
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on February 06, 2025, 11:47:03 pm »
"You can set up a user tool window and add user tool buttons to it and assign tools to the buttons.
But try this new version, https://digitalfossils.com/Download/NVil-Feb-06-25.zip. A viewport button is added. At the bottom of the viewport. LMB: CycleViews, MMB: Best View, RMB: ResetView."

Very nice addition works really well.

"-On bmodelq3.JPG what is the easiest way to make 2 polygons parallel?"
With this I mean something like match face...if I have 2 polygons in my drawing...regardless were it is.
I select a polygon which should be the base one , select another polygon maybe a button, shortcut or something and this will make the 2nd selected polygon to match the base one angles, (like align face)(maybe even an option to convert it to a similar polygon as well.

This is just a thought..if it makes sense that is....

Tnx!


47
General Discussion / Re: New user where to begin?
« Last post by IStonia on February 06, 2025, 01:29:18 am »
- How can one setup a shortcut to cycle thru the views and reset view?
 for instance if you are in the 3d view at full screen you press a button and you can cycle thru left, right, top etc and reset the view as well with another shortcut button

You can set up a user tool window and add user tool buttons to it and assign tools to the buttons.
But try this new version, https://digitalfossils.com/Download/NVil-Feb-06-25.zip. A viewport button is added. At the bottom of the viewport. LMB: CycleViews, MMB: Best View, RMB: ResetView.

- Is there a way to shell a model or set a thickness? for instance bmodelq4.JPG if you select all the outside polygons and add a certain thickness to it...this could be usefull to 3d print the model.

A new option is added to the shell tool. Geometry > Common Command n Tools > Shell > Allow closed mesh.

-On bmodelq2.JPG can you set guidelines with a certain distance or set as parallel to another guideline?

You can duplicate the guide line then move it by a certain distance in a direction.

-On bmodelq3.JPG what is the easiest way to make 2 polygons parallel?

Don't understand.

-On bmodelq1.JPG How would one fix the wing that going to a sharp point? cut a line into it and extrude down?

Don't understand.

-On the model bmodelq4.JPG if I want to make it let say 3d print or Cnc cut which is my end goal...
What are your thoughts on my modeling technique and what should be improved?
I was thinking of leaving it without chamfer any thing, export it and maybe try something like Rhino shrinkwrap? https://www.youtube.com/watch?v=ETeytCD7HTA

I tried to subD it but it became a mess so I am doing something wrong there? what should I need to do If I want to subD that model which has allot of flat faces and sharp corners?

On my other model modelq1.jpg
How would one create a sharp round shape and flat?
I tried circularize but I did not work well ...maybe I need to add more cuts? and the use the align tools?

When using subD, you can either add supporting loops or use subd edge creasing to hold the shape.
48
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on February 04, 2025, 10:45:42 pm »
Attached the model itself.
49
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on February 04, 2025, 10:43:37 pm »
Those videos are very helpful.
I am finally getting something going and modeling in Nvil feels quite relaxing.

Still some questions on Nvil and some of my modeling technique.
- How can one setup a shortcut to cycle thru the views and reset view?
 for instance if you are in the 3d view at full screen you press a button and you can cycle thru left, right, top etc and reset the view as well with another shortcut button
- Is there a way to shell a model or set a thickness? for instance bmodelq4.JPG if you select all the outside polygons and add a certain thickness to it...this could be usefull to 3d print the model.
-On bmodelq2.JPG can you set guidelines with a certain distance or set as parallel to another guideline?
-On bmodelq3.JPG what is the easiest way to make 2 polygons parallel?
-On bmodelq1.JPG How would one fix the wing that going to a sharp point? cut a line into it and extrude down?

-On the model bmodelq4.JPG if I want to make it let say 3d print or Cnc cut which is my end goal...
What are your thoughts on my modeling technique and what should be improved?
I was thinking of leaving it without chamfer any thing, export it and maybe try something like Rhino shrinkwrap? https://www.youtube.com/watch?v=ETeytCD7HTA

I tried to subD it but it became a mess so I am doing something wrong there? what should I need to do If I want to subD that model which has allot of flat faces and sharp corners?

On my other model modelq1.jpg
How would one create a sharp round shape and flat?
I tried circularize but I did not work well ...maybe I need to add more cuts? and the use the align tools?

Thanks for all the help!

50
General Discussion / Re: New user where to begin?
« Last post by IStonia on February 03, 2025, 01:00:14 am »
Thanks...I was already 45 min on it to see what I am doing wrong.

Another question here.
can you put a guideline between to points to match the remaining points?


https://youtu.be/hTGtR1lF45U
Pages: 1 ... 3 4 [5] 6 7 ... 10