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21
NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 20, 2025, 01:07:33 pm »
You can use the "Differential Snap" tool.
22
NVILL Discussion / Rest/place object on ground
« Last post by Mike_Hocksworth on October 20, 2025, 12:34:34 am »
Is there a rest or place on ground command for objects?

In the case of a Box object, I have been able to work around this by by:
- Go into face mode choosing the bottom face
- Set the pivot position
- Return to object mode
- Zero absolute on Y
- Set pivot position back to object

I might be able to make this work with a streamline tool, though I think this could be useful for nearly all other users.

I realize for a box I can construct it in perspective and have it start from the 'ground plane' but sometimes I might be just messing about with a shape and later want to set it down on the ground-plane.

Many thanks.
23
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on September 18, 2025, 06:41:34 pm »
Hello
I am looking at this video https://www.youtube.com/watch?v=vMFqGodNlno
at 3:23

what is he using to create the flat shapes before extruding?

Also is there a tutorial using the draw mesh? I am bit confused how to do straight lines and end them and when it starts drawing points what to do.

What is the proper way to cut a shape with a spline?

Tnx!
24
Bug Reports / Re: Retopo bug
« Last post by xenoox on September 13, 2025, 01:32:25 pm »
I played with new version for a little bit longer and it seams that issue is gone. Thank you!
25
Bug Reports / Re: Retopo bug
« Last post by IStonia on September 13, 2025, 11:52:41 am »
Try this and see if the bugs still there.
https://digitalfossils.com/Download/NVil-Sep-12-25.zip
26
Bug Reports / Re: Retopo bug
« Last post by xenoox on September 13, 2025, 11:51:20 am »
It happens in retopo mode, using either tweak or drag extrude vertex, I think it's even happens when using drag operation on edges too. I would have to check if it also occurs outside of retopo mode. Sorry for the confusion.
27
Bug Reports / Re: Retopo bug
« Last post by IStonia on September 13, 2025, 11:31:50 am »
The screen is too small and I can't tell which tool you were using. Is it the Draw Mesh tool or the Teak tool?
Did you use the same mouse on the two machines?

Hi. I found a bug in retopo mode. Whenever I'm trying to to extrude vertex it sometimes switches to polygon creation instead and while it registers, produces edges with zero lenght. It also occures with tweak tool.

Back to you first post, I am somehow confused.
When you said "extrude vertex" you meant moving it, right? Not extruding vertex like extruding polygon which creates new geometries.
And how can you tell it switched to polygon creation not something else?
28
Bug Reports / Re: Retopo bug
« Last post by xenoox on September 13, 2025, 10:52:48 am »
Finally had some time to play with Nvil and sadly bug is still there, can confirm I encountered it on 2 different machines. Here's the video.
https://youtu.be/0gyxXIWn3QE
You can notice that at few points it tries to create poly line instead of grabbing vertices. I also found some other odd behaviour that was rather hard to replicate but I managed to capture single instance of it, at 0:16 mark you can see that vertices close to the cursor are getting slightly displaced on their own, don't know why it happens. What's worse its undoable, sometimes because of this it reprojects displaced vertices to distant mesh parts and I have to move back the vertices to their original position which is really annoying.
29
General Discussion / Re: New user where to begin?
« Last post by IStonia on September 13, 2025, 09:05:33 am »
* You can create an image plane for the right view. Or you can put the image plane in the middle so it can be visible from both left/right direction.

* The box used the same material as the image plane. You can create a new material and assign it to the box. View > Windows > Materials Window.
30
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on September 13, 2025, 04:54:59 am »
Tnx...
I am with this about 2 hours...with the reference image.
I am sure I have asked this before but cannot find it...in the forums.
When you try to align reference images at some point they disappear...when you cross the middle point I guess.
Why is that?
Is there a way to avoid this..or not having it disappear? this confuses the hell out of me.
In the left view I see the image, in the right view I dont....
The only other 3d app I use is Moi3d and here it is very quick you can move it never disappears...if you have an image visible in the top view
and in the 3d view you move it closer and farther away you will still see it in the top view and bottom view as well.
I am sure there is a logical explanation but I am not understanding this.

and why when I create a box it wraps is with my reference images?

Tnx!
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