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21
NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 21, 2025, 03:04:12 am »
Thank you,
That makes sense now.

Although I do wonder if a specific command could possibly added in the future that allows the following:
- Pick object (in object mode)
- Run command (Place on ground/Rest on ground)

The object would then be sent so it's base was resting on the grid height of 0 (ground plane).

Many thanks.
22
NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 21, 2025, 02:44:29 am »
23
NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 21, 2025, 01:40:26 am »
I'm a bit unsure how this tool is supposed to work.
I tried messing about with it but it wasn't snapping the shape down to the ground plane/grid lines.
24
NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 20, 2025, 01:07:33 pm »
You can use the "Differential Snap" tool.
25
NVILL Discussion / Rest/place object on ground
« Last post by Mike_Hocksworth on October 20, 2025, 12:34:34 am »
Is there a rest or place on ground command for objects?

In the case of a Box object, I have been able to work around this by by:
- Go into face mode choosing the bottom face
- Set the pivot position
- Return to object mode
- Zero absolute on Y
- Set pivot position back to object

I might be able to make this work with a streamline tool, though I think this could be useful for nearly all other users.

I realize for a box I can construct it in perspective and have it start from the 'ground plane' but sometimes I might be just messing about with a shape and later want to set it down on the ground-plane.

Many thanks.
26
General Discussion / Re: New user where to begin?
« Last post by Noobnvil on September 18, 2025, 06:41:34 pm »
Hello
I am looking at this video https://www.youtube.com/watch?v=vMFqGodNlno
at 3:23

what is he using to create the flat shapes before extruding?

Also is there a tutorial using the draw mesh? I am bit confused how to do straight lines and end them and when it starts drawing points what to do.

What is the proper way to cut a shape with a spline?

Tnx!
27
Bug Reports / Re: Retopo bug
« Last post by xenoox on September 13, 2025, 01:32:25 pm »
I played with new version for a little bit longer and it seams that issue is gone. Thank you!
28
Bug Reports / Re: Retopo bug
« Last post by IStonia on September 13, 2025, 11:52:41 am »
Try this and see if the bugs still there.
https://digitalfossils.com/Download/NVil-Sep-12-25.zip
29
Bug Reports / Re: Retopo bug
« Last post by xenoox on September 13, 2025, 11:51:20 am »
It happens in retopo mode, using either tweak or drag extrude vertex, I think it's even happens when using drag operation on edges too. I would have to check if it also occurs outside of retopo mode. Sorry for the confusion.
30
Bug Reports / Re: Retopo bug
« Last post by IStonia on September 13, 2025, 11:31:50 am »
The screen is too small and I can't tell which tool you were using. Is it the Draw Mesh tool or the Teak tool?
Did you use the same mouse on the two machines?

Hi. I found a bug in retopo mode. Whenever I'm trying to to extrude vertex it sometimes switches to polygon creation instead and while it registers, produces edges with zero lenght. It also occures with tweak tool.

Back to you first post, I am somehow confused.
When you said "extrude vertex" you meant moving it, right? Not extruding vertex like extruding polygon which creates new geometries.
And how can you tell it switched to polygon creation not something else?
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