News:

 

Recent Posts

Pages: 1 [2] 3 4 ... 10
11
General Discussion / Re: Ungroup mirrored items?
« Last post by steve on January 03, 2026, 02:49:54 pm »
Object mode > Common Commands n Tools > Split.

Hi IStonia,
For that to work, the option "Create symmetry part as a separate mesh" would need to be enabled in the mirror options window, which by default it is not. So may confuse the user.

12
General Discussion / Re: Ungroup mirrored items?
« Last post by IStonia on January 02, 2026, 04:10:56 pm »
Object mode > Common Commands n Tools > Split.
13
General Discussion / Re: Ungroup mirrored items?
« Last post by Noobnvil on January 02, 2026, 01:36:26 pm »
Both items move together.
I need to edit them individually.
For instance in Moi3d If I select/highlight 2 items I can move/rotate/scale them.
If I select 2 items and give them a name...they will be grouped under that name.
In the object tree I can select both as one...but in 3d window I can select them as individual.

The items in Nvil were mirrored but I cannot figure out how to separate them lol.

I guess in Nvil3d is the parent/child behaviour.

Tnx!
14
General Discussion / Re: Ungroup mirrored items?
« Last post by IStonia on January 02, 2026, 10:21:52 am »
What do you mean by "Ungroup"?
15
General Discussion / Ungroup mirrored items?
« Last post by Noobnvil on January 02, 2026, 06:15:27 am »
Hello
How do you ungroup mirrored items?I need to ungroup the wheels.
I saw the youtube video which I set my shortcut the same and in the video the realtime was uncheck.
i tried it but nothing...I searched for ungroup but I think its called another name.

Tnx!
16
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on December 31, 2025, 12:33:00 pm »
Thank you!
17
General Discussion / Re: From Moi to Nvil and back how to stay accurate
« Last post by kevjon on December 31, 2025, 05:29:08 am »
Set MoI preferences to metres
Export from Moi in obj format.
Set NVil to metres in preferences.
Import obj into NVil using merge scene.

NOTE: Moi is a nurbs modeler (nurb surfaces). Nvil is a mesh modeler (Polygons).

MoI does not support import of mesh data that NVil generates however you can use the SubD function of MoI v4  to import obj format but it will apply a subdvision to the mesh geometry converting it from polygons to nurbs surfaces.
18
General Discussion / From Moi to Nvil and back how to stay accurate
« Last post by Noobnvil on December 30, 2025, 05:38:02 am »
Hello
I have a project going on in Moi3d.
I want to bring some object into Nvil to make a "shell" around the object and send back to Moi3d.
What is the best format to do this and to import it and back and stay accurate?

Thank you!
19
General Discussion / Re: Multipipe as Rhino
« Last post by kevjon on December 30, 2025, 01:39:59 am »
I would start with a several low polygon spheres and extrude faces then scale the extruded faces smaller on the ends to create the pointed spikey parts.
Use the bridge tool to join the spheres.
Finish with 2 levels of subd

I assume the user did it this way in Rhino as it supports mesh modelling and nurbs sub'd.

You can also view istonia's Voronoi tutorials which might also do what you want
https://www.youtube.com/watch?v=8PEdr4mZZXI&t=108s
https://www.youtube.com/watch?v=mrZjOZz3DIA
20
General Discussion / Multipipe as Rhino
« Last post by Noobnvil on December 29, 2025, 04:16:11 pm »
Hello.
What is the best way to do multipipe like Rhino?
Voronoi is an option ...but let say I have certain lines and want to joint them to look like Rhino one?
https://parametrichouse.com/parametric/voronoi-multipipe/

Tnx
Pages: 1 [2] 3 4 ... 10