« Last post by Mike_Hocksworth on October 23, 2025, 07:59:10 pm »
Keeping their height relationships to each other would be great.
Say it was a character model with body parts positioned correctly, running the place on ground plane command on the character model would bring the entire model down so the feet would be touching the ground plane. The other body parts would move down and stay in their correct positions relative to the character. Not all be placed on the ground as body parts would need to be repositioned.
« Last post by IStonia on October 23, 2025, 06:24:59 am »
It is just in case it may be useful in some cases. You can also use the "Object Pivot" tool to set object's orientation. At 6:47, https://youtu.be/yuCPC_OShRY.
« Last post by IStonia on October 21, 2025, 11:10:22 am »
It's not a bug. You can use this command to align the object's pivot orientation to world, Geometry > Common Command n Tools > Freeze Object Orientation.