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NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 23, 2025, 07:59:10 pm »
Keeping their height relationships to each other would be great.

Say it was a character model with body parts positioned correctly, running the place on ground plane command on the character model would bring the entire model down so the feet would be touching the ground plane.
The other body parts would move down and stay in their correct positions relative to the character.
 Not all be placed on the ground as body parts would need to be repositioned.

Thanks again
13
NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 23, 2025, 11:57:43 am »
Do you want them all placed on the ground or they need to maintain height position related to the parent?
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NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 23, 2025, 11:32:21 am »
Objects that are nested within the hierarchy and when I had the move with parent group object checkbox ticked.
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NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 23, 2025, 07:27:07 am »
How do you define child objects?
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NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on October 23, 2025, 07:06:15 am »
This works great for a single un-grouped object :-)

It does however seem to leave behind any child objects on my testing.

I admit, I didn't even think of considering child objects when I made this request.

Many thanks again.
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It is just in case it may be useful in some cases.
You can also use the "Object Pivot" tool to set object's orientation. At 6:47, https://youtu.be/yuCPC_OShRY.
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NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 23, 2025, 06:19:46 am »
Try this
https://digitalfossils.com/Download/NVil-Oct-23-25-Steam.zip

Object mode > Place On Ground Floor. See if it works in the way you want.
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Thanks for that, now my orientation is correct again.

I'm curious why the orientation is flipped about?
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It's not a bug. You can use this command to align the object's pivot orientation to world, Geometry > Common Command n Tools > Freeze Object Orientation.
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