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It's not a bug. You can use this command to align the object's pivot orientation to world, Geometry > Common Command n Tools > Freeze Object Orientation.
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When I try to create a Box within the front orthographic viewport, the box's object orientation is not aligned with the world orientation.
As in X, Y and Z now are different.

Creating the box within Perspective viewport, the Box Object and World orientations are the same.

For practical purposes, i am trying to trace around a Background viewport image in front viewport which I will also manipulate in the other viewports to further define the shape.

I'm not sure if this is a bug or expected behaviour?

Many Thanks.
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NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on Yesterday at 03:04:12 am »
Thank you,
That makes sense now.

Although I do wonder if a specific command could possibly added in the future that allows the following:
- Pick object (in object mode)
- Run command (Place on ground/Rest on ground)

The object would then be sent so it's base was resting on the grid height of 0 (ground plane).

Many thanks.
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NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on Yesterday at 02:44:29 am »
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NVILL Discussion / Re: Rest/place object on ground
« Last post by Mike_Hocksworth on Yesterday at 01:40:26 am »
I'm a bit unsure how this tool is supposed to work.
I tried messing about with it but it wasn't snapping the shape down to the ground plane/grid lines.
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NVILL Discussion / Re: Rest/place object on ground
« Last post by IStonia on October 20, 2025, 01:07:33 pm »
You can use the "Differential Snap" tool.
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NVILL Discussion / Rest/place object on ground
« Last post by Mike_Hocksworth on October 20, 2025, 12:34:34 am »
Is there a rest or place on ground command for objects?

In the case of a Box object, I have been able to work around this by by:
- Go into face mode choosing the bottom face
- Set the pivot position
- Return to object mode
- Zero absolute on Y
- Set pivot position back to object

I might be able to make this work with a streamline tool, though I think this could be useful for nearly all other users.

I realize for a box I can construct it in perspective and have it start from the 'ground plane' but sometimes I might be just messing about with a shape and later want to set it down on the ground-plane.

Many thanks.
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General Discussion / Re: New user where to begin?
« Last post by Noobnvil on September 18, 2025, 06:41:34 pm »
Hello
I am looking at this video https://www.youtube.com/watch?v=vMFqGodNlno
at 3:23

what is he using to create the flat shapes before extruding?

Also is there a tutorial using the draw mesh? I am bit confused how to do straight lines and end them and when it starts drawing points what to do.

What is the proper way to cut a shape with a spline?

Tnx!
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Bug Reports / Re: Retopo bug
« Last post by xenoox on September 13, 2025, 01:32:25 pm »
I played with new version for a little bit longer and it seams that issue is gone. Thank you!
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Bug Reports / Re: Retopo bug
« Last post by IStonia on September 13, 2025, 11:52:41 am »
Try this and see if the bugs still there.
https://digitalfossils.com/Download/NVil-Sep-12-25.zip
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