Hopefully I got this now....there seems to be an issue with the import obj which changes the size. so this is fixed now...but when importing it was 100x smaller so I changed the export scale in Nvil and now it seems spot on...going to test some more tomorrow.
« Last post by IStonia on January 08, 2026, 02:29:15 am »
There is a setting need to be noticed, View > Scene Scale. It affects the size of the floor grid. The default value is 1. In your case, you can set it to 0.1 so you can use 1on1 scale on import/export.
« Last post by kevjon on January 08, 2026, 02:22:20 am »
You cannot import mesh data from NVil into MoI v4 (except when using the subd tool in MoI)
If use MoI > subd > create tool to import the obj data it will convert it to a subd nurbs surface which will change its size slightly as the subd algorithm tries to round off all the edges of the cylinder.
« Last post by kevjon on January 08, 2026, 01:46:35 am »
I just did another test.
I set MoI to meters I created a 0.1m x 0.1m x 0.1m cube in MoI. Exported the cube from MoI to obj
I set NVil to meters in preferences Merge Scene > obj I set import scale to 1 I used the measure tool > measure between snap points It comes into NVil perfectly to size at 0.1m
If you set NVil preferences to cm and import scale to 1 it comes in perfectly to size also.
I tested your wheels 1302.obj file When NVil is set to meters and they are imported at 1 scale Each wheel is 43.7721m diameter x 26.9996m high