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General Discussion / Re: Dxf import and cap holes
« Last post by kevjon on Yesterday at 10:52:36 pm »Because DXF import of splines is not working correctly in NVil, the workflow you can use between your CAD program and NVil is to model the basic shape in CAD (for accuracy). Then export a mesh out to OBJ format. I recommend exporting a fairly dense mesh as it makes retopology smoother and more accurate. See image below.
Import the OBJ into NVil and retopologise it with drawmesh (keeping it all quads) and add 2 levels of subd. For the example you posted you only need to retopo half and then use symmetry. You can then tweak the retopolised mesh in NVil to your desired shape before importing back to MoI using the subd option where you can do further booleans.
I use this technique all the time when I can't achieve a good result using MoI surfacing tools. Nurbs surfacing tools tend to crease, warp and crinkle easily.
Import the OBJ into NVil and retopologise it with drawmesh (keeping it all quads) and add 2 levels of subd. For the example you posted you only need to retopo half and then use symmetry. You can then tweak the retopolised mesh in NVil to your desired shape before importing back to MoI using the subd option where you can do further booleans.
I use this technique all the time when I can't achieve a good result using MoI surfacing tools. Nurbs surfacing tools tend to crease, warp and crinkle easily.

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