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1
News and Updates / Nvil Update Sep 04 2026
« Last post by IStonia on Today at 12:10:30 pm »
New Update

NVil-Sep-04-26.zip
https://1drv.ms/u/c/2266374caf942d48/IQAiByuJbWFTSqWs9ZtJbCeOAfQdAAwT7z426n-nRnbplY8?e=aiwPZP

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some new uv tools.

A little UV Unwrap Practice(2/2)
https://youtu.be/eAfRThB0bQo

UV Select-Similar/Topo-Copy
https://youtu.be/WvKQc0l9tOU

LSCM UV Unfold
https://youtu.be/KM2KMgAjD88
2
News and Updates / Re: Nvil Update Aug 22 2026
« Last post by Mike_Hocksworth on Yesterday at 11:00:44 pm »
 :)
3
News and Updates / Nvil Update Aug 22 2026
« Last post by IStonia on August 22, 2026, 10:19:34 am »
New Update

https://digitalfossils.com/Download/NVil-Aug-22-26.zip

--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some bug fixings an improvement on uv tools.
A little UV Unwrap Practice
https://youtu.be/ZAdrFfn5lvA
4
News and Updates / Re: Nvil Update Aug 20 2026
« Last post by silent_haven on August 20, 2026, 07:54:43 am »
Thank you for the updates!
5
News and Updates / Nvil Update Aug 20 2026
« Last post by IStonia on August 20, 2026, 01:34:29 am »
New Update

https://digitalfossils.com/Download/NVil-Aug-20-26.zip


--Prerequisites : If the application failed to launch and SlimDX is not installed, download/install the CORRECT version(64 or 86(32-bit)) of end user runtime(for slimDX), https://www.digitalfossils.com/Download/SlimDXInstallers.rar
--For installing to run in Linux : https://github.com/ajz3d/lutris-nvil-installation-scripts

Nvil Kick-Start
https://youtu.be/mVRehG-kOQQ

Draw Mesh Kick-Start
https://youtu.be/Yb2iyj5LQoY

Summary of changes:

* Some new uv features.
UV Unfold/Texel-Density/Pack, https://youtu.be/ijJ9saW7Ar4
UV Border Merging, https://youtu.be/vUp5cgGjbNk
Bad UV Fixing, https://youtu.be/LZJMK8MeYiI

* Some bug fixings.
6
NVILL Discussion / Re: Feature Request: Blender-style Viewport Navigation
« Last post by IStonia on July 24, 2026, 08:37:04 pm »
You should be able to set the key+mouse-button combinations for view navigation tools to behave in the same as Blender does.
Edit > Customize > Tools > View Navigation Tools > Zoom/Pan/Rotate View.
7
NVILL Discussion / Feature Request: Blender-style Viewport Navigation
« Last post by Fred.f on July 24, 2026, 04:17:16 pm »
Hello IStonia,

First of all, thank you for creating such an amazing polygon modeling application. I really enjoy using NVil, especially its modeling workflow and customization features.

I have one feature request regarding viewport navigation.

Many artists today work with multiple applications such as Blender, 3DCoat, Plasticity, Substance Painter and Unreal Engine. In order to improve workflow, many of us try to keep the same viewport navigation across all software.

Currently, Blender's navigation has become a widely adopted standard:

Middle Mouse Button = Orbit
Shift + Middle Mouse Button = Pan
Ctrl + Middle Mouse Button = Zoom
Mouse Wheel = Zoom

The biggest advantage of this layout is that the left mouse button is dedicated to selection and editing, while the middle mouse button is dedicated to camera navigation. This separation makes modeling much more efficient and reduces accidental operations.

At the moment, NVil allows assigning Rotate, Pan and Zoom to mouse buttons, but it does not appear to support modifier-based navigation combinations like Shift + MMB and Ctrl + MMB.

Would it be possible to add an optional Blender Navigation Preset, or allow users to freely customize viewport navigation modifiers?

I believe this would make it much easier for Blender and 3DCoat users to adopt NVil without changing their muscle memory.

Thank you very much for your hard work and for continuously improving NVil.
8
NVILL Discussion / Feature Request: Blender-style Viewport Navigation
« Last post by Fred.f on July 24, 2026, 04:15:21 pm »
Hello IStonia,

First of all, thank you for creating such an amazing polygon modeling application. I really enjoy using NVil, especially its modeling workflow and customization features.

I have one feature request regarding viewport navigation.

Many artists today work with multiple applications such as Blender, 3DCoat, Plasticity, Substance Painter and Unreal Engine. In order to improve workflow, many of us try to keep the same viewport navigation across all software.

Currently, Blender's navigation has become a widely adopted standard:

Middle Mouse Button = Orbit
Shift + Middle Mouse Button = Pan
Ctrl + Middle Mouse Button = Zoom
Mouse Wheel = Zoom

The biggest advantage of this layout is that the left mouse button is dedicated to selection and editing, while the middle mouse button is dedicated to camera navigation. This separation makes modeling much more efficient and reduces accidental operations.

At the moment, NVil allows assigning Rotate, Pan and Zoom to mouse buttons, but it does not appear to support modifier-based navigation combinations like Shift + MMB and Ctrl + MMB.

Would it be possible to add an optional Blender Navigation Preset, or allow users to freely customize viewport navigation modifiers?

I believe this would make it much easier for Blender and 3DCoat users to adopt NVil without changing their muscle memory.

Thank you very much for your hard work and for continuously improving NVil.
9
NVILL Discussion / Feature Request: Blender-style Viewport Navigation
« Last post by Fred.f on July 24, 2026, 04:13:28 pm »
Hello IStonia,

First of all, thank you for creating such an amazing polygon modeling application. I really enjoy using NVil, especially its modeling workflow and customization features.

I have one feature request regarding viewport navigation.

Many artists today work with multiple applications such as Blender, 3DCoat, Plasticity, Substance Painter and Unreal Engine. In order to improve workflow, many of us try to keep the same viewport navigation across all software.

Currently, Blender's navigation has become a widely adopted standard:

Middle Mouse Button = Orbit
Shift + Middle Mouse Button = Pan
Ctrl + Middle Mouse Button = Zoom
Mouse Wheel = Zoom

The biggest advantage of this layout is that the left mouse button is dedicated to selection and editing, while the middle mouse button is dedicated to camera navigation. This separation makes modeling much more efficient and reduces accidental operations.

At the moment, NVil allows assigning Rotate, Pan and Zoom to mouse buttons, but it does not appear to support modifier-based navigation combinations like Shift + MMB and Ctrl + MMB.

Would it be possible to add an optional Blender Navigation Preset, or allow users to freely customize viewport navigation modifiers?

I believe this would make it much easier for Blender and 3DCoat users to adopt NVil without changing their muscle memory.

Thank you very much for your hard work and for continuously improving NVil.
10
Yes! you are right.
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