Hi Everyone,
I made a video of retopo a head in Nvil, using some new features of Draw Mesh (if your interested, this is the thread: Draw Mesh Tool New Function Test (http://digitalfossils.com/nvil-forum//index.php?topic=4815.0))
(https://www.dropbox.com/s/idxaf3jhaenbaih/Nvil-retopo-demo-thumbnail.jpg?raw=1) (https://youtu.be/4MAEUA1LnjU)
https://youtu.be/4MAEUA1LnjU
I use Draw Mesh for almost the entire process (in the video, you can see the Draw Mesh Panel is active most of the time), it's really nice to be able to just "draw" the topology, before this tool, I would switch to vertex mode to tweak the vertices, switch to edge mode to extrude edges, etc etc.. using all kinds of traditional poly modeling techniques, and it involves a lot of clicking and hotkey pressing.
With Draw Mesh, I can operate entirely with my Stylus instead of my mouse, that reduce a lot of strains from mouse clicking.
This video is not really a tutorial but more of a demo. If you are interested in learning Draw Mesh, please check out RubberDuck's NVil Draw Mesh Tutorial (https://youtu.be/5KKrqfK5mk4)
I try to explain more what tool I use and how I setup my hotkeys.. I will update here again.
Edit:
Before this I also made a similar demo (https://youtu.be/4MAEUA1LnjU), it took about 1 hour and 15 mins, compared to 42 mins this time, it's a big improvement. There are a few reasons, one being I adopt another stragety I saw from Ilya Gagarin's video (https://www.youtube.com/watch?v=WO2jHkywdW0). He shows how to start with bigger blocks, to reduce the amount of polys that you have to manage. Another reason is the improvement to Draw Mesh, now there are some new features built in and I no longer have to keep switching tools. Another reason is I have practiced on this head countless times already hahaha..