Hi everyone,
I am testing doing a retopo using draw mesh and run into a problem. When I enable vertex snapping, so that my end points stick to existing vertex, because I find that if the end points are not touching the vertex, no geometry will be created, and.. the line I draw becomes jagged because the vertex snapping caused my stroke to snap to vertices on the referenced mesh.
(https://www.dropbox.com/s/1ysvqeomwhrxj1n/jagged-line.jpg?raw=1)
I created a gif to show what I mean...
https://www.dropbox.com/s/pzxzpikgt5cg19v/Draw-mesh-snap-vertex.gif?dl=0 (https://www.dropbox.com/s/pzxzpikgt5cg19v/Draw-mesh-snap-vertex.gif?dl=0)
I watched rubberDuck's video and see he doesn't have the problem. Any ideas??