NVil Forum

General Category => Feature Requests => Topic started by: xenoox on September 15, 2018, 11:06:51 am

Title: Quad Cap imporvement
Post by: xenoox on September 15, 2018, 11:06:51 am
Hi IStonia,

Could you make quad cap tool to bahave similar way, as make quad tool when only one edge is selected, so I could get better the results by adjusting flow, when I'm not sure which edges to pick.
Title: Re: Quad Cap imporvement
Post by: IStonia on September 28, 2018, 10:41:24 am
Try this
http://www.digitalfossils.com/Download/NVil-Sep-28-18.rar

  * Subobject mode > Selection > Adjacent Selection. Replace the current subobject selection with unselected subobjects adjacent to the current selection.
  * A new basic streamline tool, Context_Cut. Press down mouse button to activate the cut then drag/scroll/numberkeys to adjust number of cuts. Special case: if only two subobjects of the same mesh are selected and they are separated by other geometries, a cut line will be produced to connect the two selected subobjects.
  * A new basic streamline tool, Quad_Cap. Create quad polygons to fill holes. The number of border edges must be even. Selections must be made to mark initial layout. Press down mouse button to create initial layout then drag to adjust orientation. To change row setting, WMB/Alt+drag. To change auto relax option, tap Space key.
  * A shortcut is added to Draw Mesh tool on cutting mesh by a line, Shit+Ctrl+MMB.
  * File > Open User Settings Folder > User config files are saved in User Settings folder. It is recommended to backup those files regularly in case they may get lost or damaged.
  * View > Sort Object Render Order Enabled. If this option is on, objects render order will be sorted for better visual result if there is any object has any transparent material. This can drop down viewport performance to some degree if there are many objects in scene.
  * Edit > Customize > Tools > View Navigation Tools > Align To Camera. Align viewport camera to the only selected camera object or the only visible camera object or the only camera object in scene.
Title: Re: Quad Cap imporvement
Post by: IStonia on October 01, 2018, 07:22:21 am
The version in previous post is removed. Use this version
http://www.digitalfossils.com/Download/NVil-Oct-01-18.rar
Title: Re: Quad Cap imporvement
Post by: xenoox on November 08, 2018, 10:06:52 pm
Finally found the time to test the tool. Works great!.thanks a lot. Can I somehow add it to existing streamilie tool, or at least assign a keyboard shorcut? can't find it anywhere in costumization menus. 
Title: Re: Quad Cap imporvement
Post by: IStonia on November 08, 2018, 11:12:43 pm
It is a basic streamline tool. So you can create a new streamline tool to use it or you can assign it to an existing streamline tool's function slot. In the streamline tool customization form, click the "Set" button inside the "Mouse Function Tools" panel to access basic streamline tools.