NVil Forum

General Category => Community Help => Topic started by: Shadow on February 26, 2018, 04:44:56 pm

Title: Retopology and shading problem
Post by: Shadow on February 26, 2018, 04:44:56 pm
Hello,i have 2 problems with retopology and shading.1.I draw lines on a mesh and they fall through (https://pp.userapi.com/c841124/v841124077/6ec29/L5OjY4r83BY.jpg)(https://pp.userapi.com/c841124/v841124077/6ec33/_AewrYYaT_A.jpg) How fix it?
 (https://pp.userapi.com/c841124/v841124077/6ec3d/S0J5WPO9ApQ.jpg) (https://pp.userapi.com/c841124/v841124077/6ec50/Za2vwjaKIxk.jpg).
2.If I made polygons,they look unreadable,how to make a display like on video tutor as draw mesh
Title: Re: Retopology and shading problem
Post by: IStonia on February 26, 2018, 09:48:22 pm
You need to add retopo reference object and enable retopo mode. Check this thread.
http://samardac.com/nvil-forum//index.php/topic,4563.msg17205.html#msg17205
Title: Re: Retopology and shading problem
Post by: Shadow on February 27, 2018, 01:51:20 pm
Thanks,now work and last question how do shading wireflame new topology and good shading retopo mesh like video tutorial. (https://pp.userapi.com/c830409/v830409616/94e8f/iOXCRY5ICHg.jpg)
If i press F1,retopo mesh wireflame too (https://pp.userapi.com/c830409/v830409616/94e99/mYsvjtD0LdM.jpg)
Title: Re: Retopology and shading problem
Post by: IStonia on February 28, 2018, 12:41:41 pm
These info may help.
View > Object Shading >...
View > Windows > Materials Window.
Title: Re: Retopology and shading problem
Post by: rubberDuck on February 28, 2018, 01:40:39 pm
Thanks,now work and last question how do shading wireflame new topology and good shading retopo mesh like video tutorial. (https://pp.userapi.com/c830409/v830409616/94e8f/iOXCRY5ICHg.jpg)
If i press F1,retopo mesh wireflame too (https://pp.userapi.com/c830409/v830409616/94e99/mYsvjtD0LdM.jpg)
It's best to disable View->Object Shading->Edges on Unselected during retopo jobs.
Title: Re: Retopology and shading problem
Post by: Shadow on February 28, 2018, 05:42:42 pm
unfortunately dont work(
Title: Re: Retopology and shading problem
Post by: rubberDuck on February 28, 2018, 06:52:12 pm
Can you post a screenshot?
Title: Re: Retopology and shading problem
Post by: Shadow on March 01, 2018, 12:15:18 pm
(https://pp.userapi.com/c841229/v841229651/772a6/yzTuApl8XSA.jpg)
(https://pp.userapi.com/c841229/v841229651/772b0/sndZpumyfkg.jpg)
ye,in f1,f2,f3 same
Title: Re: Retopology and shading problem
Post by: rubberDuck on March 01, 2018, 03:08:52 pm
Strange. If you're using my configuration, everything should be set up properly by default.
Did you freeze your reference mesh? If you're still getting wireframe on reference mesh, you may try disabling "View->Object Shading->Show Edges on Frozen", but it should already be off.

Take a look at this short video clip about preparing reference mesh for retopologization:
https://www.dropbox.com/s/22vjvvxwryjjzpl/prepare_for_retopo_demo.mp4?dl=1
Title: Re: Retopology and shading problem
Post by: Shadow on March 01, 2018, 09:16:54 pm
 ;D
problem was in hard edge color)) (https://pp.userapi.com/c830708/v830708833/8c8ab/tIfCbkvNgzE.jpg)
(https://pp.userapi.com/c830708/v830708833/8c8b5/GCzJ9ghCYLE.jpg)
Thanks for help,i so stupid
Title: Re: Retopology and shading problem
Post by: rubberDuck on March 01, 2018, 10:20:00 pm
I'm glad to hear that the problem was resolved. :)