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General Category => NVILL Discussion => Topic started by: steve on July 08, 2012, 09:59:10 pm

Title: Bits`n`pieces
Post by: steve on July 08, 2012, 09:59:10 pm
Hello,

I am a newbie with Voidworld and dont normally build any models as such until I know a program quite well, but thought I would post some pics of the various bits`n`pieces I build while learning.

I have been trying out the various retopo tools. These are just 3 of my attempts. (I do not use sub-d)

(http://i.imgur.com/vqKtK.jpg)



Title: Re: Bits`n`pieces
Post by: steve on July 09, 2012, 07:39:28 pm
Another "bit"

(http://i.imgur.com/sKB8E.jpg)
Title: Re: Bits`n`pieces
Post by: IStonia on July 10, 2012, 12:18:59 am
Wow! How did you do that? My curious.
Title: Re: Bits`n`pieces
Post by: steve on July 10, 2012, 01:43:47 am
Hi IStonia,

I just made a flat part, then used the Twist/spline modifier.

Regards,

-Steve
Title: Re: Bits`n`pieces
Post by: steve on July 11, 2012, 12:10:05 am
Another twist`n`bendy bit (spline modify). Thought I would make a quick render of this one.

(http://i.imgur.com/aaYoE.jpg)
Title: Re: Bits`n`pieces
Post by: 3dwizzard on July 11, 2012, 01:50:18 am
Any tips for someone who's trying to wrap their head around spline?
I spent about two hours on the spline modifier today, and still don't understand.
Title: Re: Bits`n`pieces
Post by: steve on July 11, 2012, 10:10:42 am
Hello,

Once you know the basics, the rest should fall into place.

Quick example.

I have created a segmented plane on the world Z/X, with the length of the plane running along the world X.
I draw a 2 point (must only be 2 points) spline for the axis, running along the world X, the same length of the mesh(plane). The axis spline is created from left to right(running positive in the main X direction). Red arrows showing 2 points on axis spline.
When creating the "Path curve" drawn on the world Y/X. I have created a circle as I want the mesh to become a tube. You should take care (for this example) that the "Path curve" and the "axis line" are the same length, if not, then the mesh will be stretched or compressed (if they are different lengths). You should also have the start point of the "axis line" and "path curve" at the same origin(start point)
(http://i.imgur.com/pJGPc.jpg)

This is with the "spline modifier" then applied. The "Axis line"=2 point spline. The "Path curve"= circle

(http://i.imgur.com/fzfX0.jpg)

If you where then, for example, to edit the "Path curve" and move it along the main X axis, you will see how that will change the diameter of the resulting mesh. That is due to the distance of the "Path curve" being away from the origin(start point) of the "Axis line"

(http://i.imgur.com/nttTM.jpg)

Here is the example file (direct download link):- http://www.mediafire.com/download.php?uogc6mshg644ama


Hope that helps.
Title: Re: Bits`n`pieces
Post by: 3dwizzard on July 11, 2012, 07:36:48 pm
Thank you, that example helped quite a bit.
I'm now know you need, two spline's. One for the line axis and one for the path curve.
I'm still a little bit iffy about a few things.
Like, how do you determine the distance between the line axis and the path curve?

I am beginning to think that I am jumping ahead of myself. Maybe I should figure out Spline first, before I learned how to modify them.
I chose the spline modifier because: it was the first on a list of 17, in the help search.

I was thinking this was similar to extruding a path. It seems to me that you can do a lot more with them.

I think I need to spend a little time learning about spline. From what I see what you are doing with them.
It's a lot more useful than I thought.

I'm new to this program, and I've never even heard of this.

Again thank you very much for straightening a few things out for me.
Title: Re: Bits`n`pieces
Post by: steve on July 12, 2012, 05:56:10 am
I'm new to this program,
I am the same, have been using VoidWorld for about 4 weeks during spare time.

Quote
I was thinking this was similar to extruding a path. It seems to me that you can do a lot more with them.
For simple extruding(of profile along path), then you would use "Slide". With Spline modify, that uses similar options, but is for deforming meshes.

If you start looking at slide first, that would get you in the right direction.

A quick example of slide.

One of the problems I have had in the past, is to create an helix(spiral) that revolves around a path. With VoidWorld, that is quite a simple process of offsetting the profile from the start of the path,

(http://i.imgur.com/ywFju.jpg)

run the "Slide" tool adding "Twist"

(http://i.imgur.com/QxsKo.jpg)

But you can go further using the other options. Such as (for simple example)if you want the tube(spiral) created to be deformed so it looks like one of those flexible tubes.
This is with a "Scale modifier Curve" added to the above slide.

(http://i.imgur.com/xoQPU.jpg)




Title: Re: Bits`n`pieces
Post by: steve on July 12, 2012, 07:15:18 am
Playing a little more with the "Slide" command.
With the slide, there is an option to "Generate Spline", which will create a new spline based on the slide. So from the above example of creating the helix, I also created a new spline, then used the slide command to generate an helix around that new helix spline. (Helix around an Helix)

This is the result (I made some edit to the resulting mesh (inset+shell))

Quick render:-

(http://i.imgur.com/cSzX7.png)


Title: Re: Bits`n`pieces
Post by: 3dwizzard on July 14, 2012, 12:34:43 am
Thank you so much for taking time to help me.  :)

Slide does seem to work better for me.
I see what you mean about the helix. It is definitely tricky.
I spent a couple hours on it already.
 
It's pretty hideous, but it's starting to take shape.

(http://www.divshare.com/img/18845796-548.jpg)

I think it's just a matter of spending some time with it. It's amazing what a little experimentation can do.
Once I find the right variables, I think it will all fall into place.

By the way, do you do your renders in a external program? Or can you render in VW?
Title: Re: Bits`n`pieces
Post by: steve on July 14, 2012, 01:22:56 am
It's pretty hideous, but it's starting to take shape.
Looking good. It just needs more segment adding to the length to get a smoother flow. In the "Slide" options, just experiment with the "SegmentsA" and "SegmentsB" to see what is best for the shape.

Quote
By the way, do you do your renders in a external program? Or can you render in VW?
There is no Renderer in VW. I use various external renderer's.

Quote
Thank you so much for taking time to help me
You are welcome. I am happy I can help.
Title: Re: Bits`n`pieces
Post by: 3dwizzard on July 14, 2012, 11:46:50 pm
Thanks again!  :)

(http://www.divshare.com/img/18862883-c80.jpg)
Title: Re: Bits`n`pieces
Post by: steve on September 16, 2012, 09:12:44 am
On another forum, it was put forward about creating a sphere from hexagons/pentagons (mapped on a Icosahedron).

So made it in Nvil. Good use of the Transform list (the scale addition made it much easier)

Quick render:-

(http://i.imgur.com/AChYe.png)
Title: Re: Bits`n`pieces
Post by: Vaquero on September 17, 2012, 01:08:27 pm
Cool stuff. :) I will have to try it myself. You seem to get fairly complicated results rather quick with NVIL.
Title: Re: Bits`n`pieces
Post by: steve on October 13, 2012, 03:46:41 am
Another bit, this time a small fan for a computer.

snap shot from NVIL.

(http://i.imgur.com/jMI9V.jpg)
Title: Re: Bits`n`pieces
Post by: 3dwizzard on October 24, 2012, 09:56:42 pm
You get some great-looking results Steve.
Title: Re: Bits`n`pieces
Post by: steve on October 25, 2012, 09:04:26 pm
Hi 3dwizzard,

I still have a lot to learn, both with NVIL and poly_modeling, but I think I am improving, albeit slowly.



Title: Re: Bits`n`pieces
Post by: steve on October 27, 2012, 01:06:27 am
Currently playing around building an helmet (from fallout game).


Still WIP.

Title: Re: Bits`n`pieces
Post by: steve on October 27, 2012, 04:31:28 pm
update on the helmet.

Almost done.

[click image for original size]

(http://i.imgur.com/ZbdiN.jpg)
Title: Re: Bits`n`pieces
Post by: steve on October 28, 2012, 04:14:27 am
I could add more detail, but will finish at this stage. I have learned quite a lot while making this. So worth the time.

wire_frame from NVIL
(http://i.imgur.com/dELn9.jpg)

I made a number of test renders, to check for any possible artifacts/problems. But they look OK. This is one of the test renders:-
(http://i.imgur.com/2zrNm.jpg)







Title: Re: Bits`n`pieces
Post by: steve on October 31, 2012, 01:15:31 pm
Guns sights. Wire/quick render.

Title: Re: Bits`n`pieces
Post by: 3dwizzard on November 01, 2012, 02:04:01 pm
Wow, you've been busy. Did you render that in C4D? It looks like C4D render.
Looks very realistic.

Sorry I haven't been watching this more closely.
I was kind of concerned about the hurricane. By the time it got here,
it was reduced to a tropical storm.
Now that the storm is gone. I'm going to make time for VW.

I made an animation of that dynamic dress. I still have a bit more to learn,
but that's a Poser thing.
Here is a link to the animation: https://vimeo.com/52345993 (https://vimeo.com/52345993)

like I said, I still have a lot to learn.

Right now I'm not sure which way to go. I've been thinking about making a pair of boots,
to go with that dress.
I was also thinking about trying to make morphs in Nvil for Poser.

Title: Re: Bits`n`pieces
Post by: steve on November 01, 2012, 02:44:28 pm
Hi 3dwizzard,

The renders are from [Blender] Cycles.

Good start with the animation. You have certainly got further with animation than I have.
Title: Re: Bits`n`pieces
Post by: 3DToons on November 01, 2012, 03:54:49 pm
That helmet is fantastic! Nice work! Is that from Fallout?
Title: Re: Bits`n`pieces
Post by: steve on November 02, 2012, 01:20:06 am
Hi 3DToons,

That helmet is fantastic! Nice work!
Thanks.
Quote
Is that from Fallout?
Yes. I have made a few models from Fallout, but only(up to now) 2 in NVIL. The other model was Mr Gutsy, thread >here< (http://voidworld.cmcproductions.co.uk/index.php/topic,290.0.html)
Title: Re: Bits`n`pieces
Post by: 3dwizzard on November 02, 2012, 09:32:17 pm
Unbelievable, Blender?
                                       That looks like a C4D render. What version did you do it with?
I still use the old version, 249b. I use it for that image sequence. I like the ffmpeg.

The animation didn't really come out the way I wanted it. I was getting a lot of poke through.
So I thought I'd just make the best of it, and hide the character.
Title: Re: Bits`n`pieces
Post by: steve on November 02, 2012, 09:48:16 pm
Hi 3dwizzard,

Yes, definitely Blender. I am using the latest version 2.64a

Title: Re: Bits`n`pieces
Post by: Tiles on November 03, 2012, 08:39:52 am
Quote
I still use the old version, 249b

Definitely time to migrate! This version is very outdated since a pretty while. And doesn`t get developed anymore :)

Blender started to migrate to a new UI and lots of new functionality with 2.5. This migration was finished with version 2.6 this spring. Now we are at 2.64. This version has still the old Blender internal renderer onboard. But also Cycles.

Cycles is a relative new renderer. It is not really feature complete yet. Brecht, the developer, is still working hard at it. And it may last a pretty while until really everything is integrated, like hair rendering or normalmaping support. But it is already finished enough to create stunning artwork with it. And it is finally a state of the art renderer, which qualitywise doesn`t need to hide behind the commercial renderers out there.

Cycles is a bit unique. It is optimized for animation, while also being useful for stills. But it`s an unbiased renderer. Means it fires rays by coincidence into the scene, and you stop the rendering at one point when the noise isn`t visible anymore. And that is in contradiction to the useage as a renderer for animations. Stills renderer are usually unbiased. Renderers for animations are usually biased because of the rendertimes and the noise. It nevertheless works :)
Title: Re: Bits`n`pieces
Post by: 3dwizzard on November 04, 2012, 12:24:39 am
Hi Tiles,
                  I know blender started migrating to a new user interface. That's one of the reasons why I stop using it.
I was just getting used to the old interface, and they changed it on me. I tried version 2.56, but it was still kind of buggie.
The only reason I still use version 2.49b is for the ffmpeg. They've never been able to get it to work in the new versions.
Unless there is one out there that I don't know about.

I must say though, that cycles is a nice renderer. That alone is worth another look.
You say it's optimized for animation. Do they have any benchmarks for it?
I was just wondering what the render times were like?

Just downloaded version 2.64a, and found a video tutorial on how to use cycles.
This is going to take a while. Thanks  ;D

Title: Re: Bits`n`pieces
Post by: Tiles on November 04, 2012, 08:39:40 am
I don`t have benchmarks, sorry. I don`t even know how to use Cycles in detail. I render maybe two or three times a year. I create game content. Didn`t stop me to collect some knowledge about Cycles though :)
Title: Re: Bits`n`pieces
Post by: 3dwizzard on November 06, 2012, 01:40:49 am
Yeah, it's like learning a new program.
Sometimes I do some DIY stuff. I find it's a lot easier to collaborate your idea,
when you have a good picture.

I figured I could design it in VW, and render it in blender.

I did manage to get it loaded, and find the cycles renderer.
But I can't seem to get anything that looks like what Steve did.

Time to do some google searching. Maybe I can find a few good tutorials.
And if I'm really lucky, I'll find some good material libraries also.
Thanks.
Title: Re: Bits`n`pieces
Post by: JTenebrous on July 13, 2013, 06:58:18 pm
Sorry if I'd necro'd the thread (a warning came up about this when I clicked reply), but I've been trying to recreate the "flexible tube" per your post on July 12, 2012... I realise that I'm having difficulty understanding what I need to do in order to create a "scale modify curve" that creates the effect shown in your image... I've messed around with modify curves a bit on the XY plane, but I admit that I'm having difficulty getting predictable results.  Would you be willing to take a screen cap, or post a .vsw file?  Thanks.
Title: Re: Bits`n`pieces
Post by: steve on July 14, 2013, 02:25:23 pm
I used "Slide"+ "Scale modify curve" for that example, however, it appears to no longer function correctly. It is broken.



Title: Re: Bits`n`pieces
Post by: steve on July 14, 2013, 11:00:26 pm
Here is a simple example of "Slide" + "Scale modify curve". This does work, it is only on the more complex shapes(such as the earlier example you mentioned that is having problems, possibly due to changes made by IStonia with the scale position).

1: spline to slide
2: path
3: scale curve

(http://i.imgur.com/xzSw4n5.jpg)

Result:-

(http://i.imgur.com/RAyNcXJ.jpg)

VWS file attached:-


Title: Re: Bits`n`pieces
Post by: JTenebrous on August 06, 2013, 05:18:55 pm
Sorry for the late response, but thanks for putting that file together.  I'll have a play with it this weekend.
Title: Re: Bits`n`pieces
Post by: chikega on September 13, 2013, 03:44:42 pm
Wow, very nice parametric-looking shapes. And a very nice Fallout helmet! The Cycles renderer is coming along nicely. :)
Title: Re: Bits`n`pieces
Post by: steve on November 06, 2013, 04:13:34 am
Building a model of "ED-E" (from game "Fallout"). currently WIP.

Snap shot from nvil:-

(http://i.imgur.com/mVJG3CU.jpg)

Still lots to do.



Title: Re: Bits`n`pieces
Post by: steve on November 10, 2013, 09:41:46 am
Quick update,

Not had much spare time, but managed to get some more bits done for this model. I will be merging the new parts with the main (wireframe in pic) body and retopo as needed.
I should have some spare time this afternoon to get at least that part finished.

(http://i.imgur.com/8LH7I81.jpg)
Title: Re: Bits`n`pieces
Post by: chikega on November 11, 2013, 07:33:58 pm
Really nice display of your modeling skills and NVil's underlying power.
Title: Re: Bits`n`pieces
Post by: steve on November 13, 2013, 02:11:58 pm
Hi chikega,

Thanks.
I have got a bit more done, although as always when I am building a model for myself, I tend to get distracted by experimenting with different ways to build in Nvil. It is a good way for me to learn, but does not get the model built quickly LOL.

As I am also playing around with Luxrender(SLG Path openCL). I was making some quick test renders to look for any possible rendering artifacts (due to possible bad geometry on the model). Here is one of the test renders of where I am up to with the model.

quick update.

Got sidelined again, this time changing Nvil UI LOL. If I was making the model for someone else, it would of been finished, uv mapped, and textured by now.

Made some changes and added some more bits. New test render:-

click image for full size.
(http://i.imgur.com/MOXVU1F.png)



Title: Re: Bits`n`pieces
Post by: steve on November 22, 2013, 05:45:21 am
Decided to call it a day with this model (ED-E) for now. There is still a bit more detail I could add, but will do that if I decide to texture it.

(http://i.imgur.com/QPrFbZO.png)

(http://i.imgur.com/TusvHYc.png)

Title: Re: Bits`n`pieces
Post by: samardac on May 17, 2014, 01:50:55 pm
Have no Idea how did you make this withou subd?? Could you pleas explain or make some tutor, PLEAS :)


(http://i.imgur.com/vqKtK.jpg)

Especially this:

(http://i.imgur.com/jMI9V.jpg)
Title: Re: Bits`n`pieces
Post by: samardac on August 06, 2014, 12:59:50 pm
Steve you gave me video once how you made this projection on surface to make those hols e.t.c can not find it, could you pleas send it once again?
Title: Re: Bits`n`pieces
Post by: steve on August 06, 2014, 01:31:32 pm
I made a video showing how to make a hole in sphere using "Align". The original post I made is >here< (http://voidworld.cmcproductions.co.uk/index.php/topic,1136.msg3998.html#msg3998)

vid link:-
http://www.mediafire.com/?3zsi5ez6a9a83ex

Is that the one?
Title: Re: Bits`n`pieces
Post by: samardac on August 06, 2014, 01:56:21 pm
yes thenk you thery much!