NVil Forum

General Category => News and Updates => Topic started by: IStonia on April 23, 2012, 08:47:21 pm

Title: VoidWorld Update 24 2012
Post by: IStonia on April 23, 2012, 08:47:21 pm
new update.
http://www.digitalfossils.com/Download/VoidWorld-Apr-24-12.rar


Summary of changes:

  * A bug in obj expot is fixed.
  * Some minor reorganizing in top menus.

Thanks!
Title: Re: VoidWorld Update 24 2012
Post by: Memag on April 23, 2012, 08:48:15 pm
:) amazing
Title: Re: VoidWorld Update 24 2012
Post by: polyxo on April 24, 2012, 07:15:21 am
Much better  :)
Title: Re: VoidWorld Update 24 2012
Post by: ghib on April 24, 2012, 10:09:11 am
Just been testing this version and the previous one (April 23rd).  Here are my notes:

Title: Re: VoidWorld Update 24 2012
Post by: IStonia on April 24, 2012, 08:44:17 pm
Ghib,

  -There is a 'Group Pivot' feature. When you double click a group node to select objects, you activate the group node as well. I am not sure I should remove this kind of group pivot activation method or not, it seems may confuse people. proup pivot can also activated through context menu in scene explorer. For more info see Help > Contents > Modeling > Scene Organizing.

  -There is a streamline basic tool, 'Create Guid Line Object' under Generic tools. It allows you to create guid line object from two click points.