NVil Forum

General Category => Feature Requests => Topic started by: arvin00 on April 11, 2013, 02:45:38 am

Title: Retopology Tools Update
Post by: arvin00 on April 11, 2013, 02:45:38 am
Similar to the tool Tubes in TopoGun, tnx
Title: Re: Retopology Tools Update
Post by: IStonia on April 11, 2013, 07:26:32 am
I have a quick check on the internet and couldn't find out what the TopGun's Tube tool is. Can you provide more information?
Title: Re: Retopology Tools Update
Post by: arvin00 on April 11, 2013, 07:56:26 am
It draws a straight in the viewport(look at black arrow) and when activated with right click it crates a edge loop wrapping around the mesh(look at red arrow). The number of vertices to be created are customized.
Title: Re: Retopology Tools Update
Post by: IStonia on April 11, 2013, 08:08:21 am
NVil does not support isolated edges so it is impossible to create a tool exact the same.

Have you tried the retopo spline tool? you may get similar results. Help > Contents > Modeling > Edge Section > Retopo > Polygon Creation Tools > By connecting splines.
Title: Re: Retopology Tools Update
Post by: arvin00 on April 11, 2013, 08:33:54 am
thanks it is quite similar to what I was looking for but this tool is buggy when I use this it creates unnecessary splines making this tool unusable.
Title: Re: Retopology Tools Update
Post by: IStonia on April 11, 2013, 09:20:04 am
I can't see what the problem is from the image. I want to know how the splines are created, what shapes they have and how you connect them.

My guess is it seems you have layers of meshes and that will create more than one splines for each drawing. Maybe you can select those unwanted splines then delete them so they won't be in the way when you create new faces.
Title: Re: Retopology Tools Update
Post by: arvin00 on April 11, 2013, 11:24:02 am
I don't have any layers of mesh, the mesh that I use is decimated(I don't know if this is the cause), I use the tool like what was shown in the help file, sometimes it work sometimes it does not. Deleting the unwanted splines is really a tough job because there are too many.
Title: Re: Retopology Tools Update
Post by: steve on April 11, 2013, 04:24:05 pm
Hi arvin00,

.............but this tool is buggy when I use this it creates unnecessary splines making this tool unusable.

I cannot reproduce the problem.

Is the hand a single fully welded mesh?
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 03:11:56 am
The meshes I used are decimated mesh from zBrush they may have meshes under them, if this tool recognize other meshes under can you add an option where only the outer mesh will be recognize.

Thanks for the replies.
Title: Re: Retopology Tools Update
Post by: IStonia on April 12, 2013, 03:33:25 am
From the image you provided, I can see the mesh layers intersect with each other. In case like this, there is no way to tell which one is outer or inner.
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 03:58:10 am
is there no possible way to do this method in nVil? because in topogun it works well even with this kind of mesh.
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 04:41:20 am
I don't know why but suddenly it works :o, hmmmmmm.
Title: Re: Retopology Tools Update
Post by: IStonia on April 12, 2013, 04:51:23 am
What do you mean it 'suddenly works'?

There is a possible way. The unwanted splines seems to have shortter length.
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 05:14:31 am
It's just work with the same decimated model I used before, I used topogun to get what I wanted then it crashed so I tried nVil again and it worked. Hmmmmm, maybe nVil learned???
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 05:24:26 am
my bad it only works only in certain parts :'(, is it possible when using this tool those spline in the middle will not be created? sometimes this is a problem because sometimes it just go nuts(see the bottom pic).
Title: Re: Retopology Tools Update
Post by: IStonia on April 12, 2013, 05:57:15 am
From the splines shown in the second image, I can see things are more complicated then I thought before. The reference object's mesh have been broken into pieces. That's may probably be why TopoGun crashed. There is no way you can use the spline tools in cases like this.

Is there any other tools you can use to decimate your objects?
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 06:54:23 am
Actually topogun crashed because I forgot to close all other program and I reached my max memory, I used topogun again and retopo the lower part of my character and it was fine. I always used this method and I just tried it recently in nVil and found the spline tool to be a little hard to use.I could just polish my workflow to get this tool working fine. It would be great if the tool is improved, anyway thanks the replies :)
Title: Re: Retopology Tools Update
Post by: IStonia on April 12, 2013, 07:18:30 am
Can you send me the file at info@digitalfossils.com so I can investigate? I will keep it confidential.
Title: Re: Retopology Tools Update
Post by: arvin00 on April 12, 2013, 12:44:19 pm
E-mail sent, thanks:)
Title: Re: Retopology Tools Update
Post by: IStonia on April 13, 2013, 12:30:41 pm
It should be ok now.