NVil Forum

General Category => Bug Reports => Topic started by: Tiles on October 16, 2012, 07:42:41 am

Title: Obj file with german umlauts problem
Post by: Tiles on October 16, 2012, 07:42:41 am
I have a obj file with german umlauts in the filename. WHen i import it it already looses the texture. When i export it then it writes the filename with umlauts, but in the *.obj part the umlauts gets destroyed.

The mtl file is called umlautstest_nvil_äöü.mtl, in the *.obj file you can read mtllib umlautstest_nvil_äöü.mtl. And then it`s clear that the obj part doesn`t find the mtl part anymore.

I know that the Obj file format specification doesn`t allow umlauts. But all other apps i know work around this by simply allowing umlauts. The standard gets overwritten by a quasi standard here.

Could you please work around the standard too, and allow umlauts in a obj file? :)

Attached my test case. A simple cube with a checker texture.
Title: Re: Obj file with german umlauts problem
Post by: IStonia on October 17, 2012, 01:27:21 pm
I can get the reading work. But not sure about the writing, it does not work on my pc.
Title: Re: Obj file with german umlauts problem
Post by: Tiles on October 17, 2012, 04:21:46 pm
That would be at least something :)