NVil Forum
General Category => Bug Reports => Topic started by: Tiles on October 16, 2012, 07:42:41 am
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I have a obj file with german umlauts in the filename. WHen i import it it already looses the texture. When i export it then it writes the filename with umlauts, but in the *.obj part the umlauts gets destroyed.
The mtl file is called umlautstest_nvil_äöü.mtl, in the *.obj file you can read mtllib umlautstest_nvil_äöü.mtl. And then it`s clear that the obj part doesn`t find the mtl part anymore.
I know that the Obj file format specification doesn`t allow umlauts. But all other apps i know work around this by simply allowing umlauts. The standard gets overwritten by a quasi standard here.
Could you please work around the standard too, and allow umlauts in a obj file? :)
Attached my test case. A simple cube with a checker texture.
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I can get the reading work. But not sure about the writing, it does not work on my pc.
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That would be at least something :)