NVil Forum

General Category => Feature Requests => Topic started by: silent_haven on April 13, 2026, 08:13:13 am

Title: Feature Suggestions
Post by: silent_haven on April 13, 2026, 08:13:13 am
Hi, IStonia. Gathered some suggestions from personal feelings and experience, maybe would be great to add something of this. If you have time, possibility and desire of course. Sorry if missed something already existing
1. Make the programm smoothier if possible - optimize tools and switching between them, make performance faster. While modeling there is almost always a little microlag (~0.1-0.5 sec). I know it is not a bug, the programm is "thinking", and it is not too long, but in working process it is a little annoying and creates frictions in modeling flow when you work really fast. Maybe I'm too picky, sorry, I just have to work with several programs and I notice it well in contrast. I know the technology the program is based on may be quite outdated, and it may can not be improved. But if anything can be done about it, I'd be happy. I showed it in the video below with Weld, Harden/Soften, Normal_Move tool and Alt (rotating viewport), but it happens with various tools, sometimes even with subobject switching or simple move tool (maybe it causes complex geometry)
https://www.youtube.com/watch?v=acwC17C60n8
2. Ability to rotate viewport, change move/rotate/scale manipulators when in Boolean Stack window and in all of this kind of windows. As well as snapping objects
3. We have "Triangulate" button. Would be great to have "Detriangulate" or "Quadrify" as well, to turn tris to quads
4. Double Clicking or F2 on an object in Scene Explorer renames it
5. Hide multiple selected objects in Scene Explorer with Shift + MMB (or whatever hotkey)
6. Smart Shell (if possible ofc) that unknots messy vertices like p_chamfer (expandable) in boolean stack tool
7. Make P_Chamfer Edge to work with objects enabled symmetry
8. Custom num values then scaling/rotating/moving could be added with numpad
9. Im not sure of this, but maybe add a gizmo in "Draw Mesh" mode? Inconvenient to rotate circles for me
10. (screenshot) Smoothier viewport colors gradient. Now it is too jaggy
11. I love the feature that allows to extrude/delete/chamfer a subobject without it being selected (with only hovering mouse on it). Would be great to make more tools with it. For example, Soften/Harden in my work executes so frequently that I would love to have that possibility with this command
12. Ability to create cylinders with n-gon cap
13. Object creation on Subobject Selection. Cant create one adjustable, only with previous settings. Here is the video, maybe I misunderstand something
    https://www.youtube.com/watch?v=dhs6b3RSwcc
14. Draw semi-circle in DrawMesh
15. Newely created primitives with radial menu are scaled fitting screen. If no subobject is selected they are automatically placed in x:0 y:0 z:0 (option in preferences)
16. Mouse cursor remains its position after selecting a radial menu item, not returning in the center of the radial menu. It is confusing a little, personally cant get used to it after 170h
17. (screenshot) Collapse weld vertices to the center. Now it collapses to last selected vertice. Or maybe tell me how to collapse it all to the center
18. Difference between 1 and 2 of "Edge with selected object" thickness in preferences is huge. 1 is too thin, 2 is too thick. Maybe it would be good to have something in between. Or it is has something with my 4K monitor resolution again
19. "Render Edges With Specified Color In Object Mode" with "Show Edges On Unselected" makes all objects with the same edge color, even inactive. It makes unclear what object I selected and what object is inactive
20. Add highlighted edge width option for hard and open edges in preferences
21. A tool to make spline between to selected subobjects (to make instant plugged cables for example)
22. (screenshot) "Change segments on the fly" Tool. It allows to adjust segments on curved surfaces. It would be handy in gamedev pipelines. It not just doubles segments - the tool is flexible and can change from 6 to 9 or 16 for example. Especially would be great to change cylindric object segments on the fly
23. An option to soften edges in subd mode and return its hard edges back when exiting subd mode.
    P.S. Found View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh. But it doesnt work for me, edges are still sharp on subd mesh, maybe bug
24. Add a checkbox in Preferences to use LoopCut in every subobject mode, or to automatically switch to edge mode when using LoopCut (or make it work in every subobject mode). Now I handled it with a little bit awkward Composite Tool, but looks like it would be great to have an option to this in preferences for everyone
25. Add a checkbox in Preferences (or whatever) to switch from subobject mode to object mode by tapping the same button (for example, 1) again. Now it switches to previous subobject mode, but personally I never use it that way and just automatically press number corresponding to the subobject mode to switch to it
26. Add "Scale Only" Reset Element in "Reset Object Base" command
27. UV Relax tool looks outdated and often performs badly. Would be great to have a button that instantly unwrapps with decent algorithm like other softwares can.
Screenshots: https://drive.google.com/drive/folders/1CNZVkxNriQYIS0Y22UKUJ7RC1TRK6Wzn?usp=sharing
Title: Re: Feature Suggestions
Post by: IStonia on April 14, 2026, 09:54:40 am
--1. Make the programm smoothier if possible - optimize tools and switching between them, make performance faster. While modeling there is almost always a little microlag (~0.1-0.5 sec). I know it is not a bug, the programm is "thinking", and it is not too long, but in working process it is a little annoying and creates frictions in modeling flow when you work really fast. Maybe I'm too picky, sorry, I just have to work with several programs and I notice it well in contrast. I know the technology the program is based on may be quite outdated, and it may can not be improved. But if anything can be done about it, I'd be happy. I showed it in the video below with Weld, Harden/Soften, Normal_Move tool and Alt (rotating viewport), but it happens with various tools, sometimes even with subobject switching or simple move tool (maybe it causes complex geometry)

** I don't have the problem showed in the video in my testing and there is no blinks on the two controls. Does it also happen if you just work on a simple box? Can you send me your setting files? File > Open User Settings Folder. info@digitalfossils.com.

--3. We have "Triangulate" button. Would be great to have "Detriangulate" or "Quadrify" as well, to turn tris to quads
** Help > Contents > Modeling > Edge Section > Edge Commands > Slash Select.

--4. Double Clicking or F2 on an object in Scene Explorer renames it
** You can click the object name then click again and hold for about one second. The object will be in edit mode once mouse button released.

--23. An option to soften edges in subd mode and return its hard edges back when exiting subd mode.
    P.S. Found View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh. But it doesnt work for
** "View > Object Shading > Normal/Sharp/Smooth Edge Options > Sharp Edges Off on Subd Mesh" works fine on me. You may have this option checked, Edit > Preference > Option 2 > Subdivistion smoothing same as base mesh?

--16. Mouse cursor remains its position after selecting a radial menu item, not returning in the center of the radial menu. It is confusing a little, personally cant get used to it after 170h
** It is fixed in the latest version you received.
Title: Re: Feature Suggestions
Post by: silent_haven on April 14, 2026, 04:59:27 pm
1. Sent you my user settings. Yes, microlags appear on a simple box as well. Even switching between Select and Move tool causes a little microlag
3. So that's what it's called here. Understood :)
4. Guess double clicking would be more convenient, but ok
23. You`re right. Unchecked "Subdivision smoothing same as base mesh" and now in works fine, thanks
16. Checked, radial menu behaves better now, indeed   
Title: Re: Feature Suggestions
Post by: IStonia on April 17, 2026, 07:18:25 am
Try this.
https://digitalfossils.com/Download/NVil-Apr-17-26-Steam.zip


--2. Ability to rotate viewport, change move/rotate/scale manipulators when in Boolean Stack window and in all of this kind of windows. As well as snapping objects
A: Fixed.

--8. Custom num values then scaling/rotating/moving could be added with numpad
A: Fixed.

--11. I love the feature that allows to extrude/delete/chamfer a subobject without it being selected (with only hovering mouse on it). Would be great to make more tools with it. For example, Soften/Harden in my work executes so frequently that I would love to have that possibility with this command
A: The streamline Harden/Soften edge tool now works on highlighted edge.

--12. Ability to create cylinders with n-gon cap
A: Set the cap segment to 0.

--13. Object creation on Subobject Selection. Cant create one adjustable, only with previous settings. Here is the video, maybe I misunderstand something
    https://www.youtube.com/watch?v=dhs6b3RSwcc
A: After chosing the subobject selection option, click the "Create" button, @0:40.
Alternatively, you can enable snapping then manually create the primitive using the snapping point's location and orientation.

--17. (screenshot) Collapse weld vertices to the center. Now it collapses to last selected vertice. Or maybe tell me how to collapse it all to the center
A: Fixed. In vertex mode, to weld vertices to a particular vertex position, select that vertex to make it as the last selected vertex in the selection.

--18. Difference between 1 and 2 of "Edge with selected object" thickness in preferences is huge. 1 is too thin, 2 is too thick. Maybe it would be good to have something in between. Or it is has something with my 4K monitor resolution again
A: The edge width value now is used in that way.

--19. "Render Edges With Specified Color In Object Mode" with "Show Edges On Unselected" makes all objects with the same edge color, even inactive. It makes unclear what object I selected and what object is inactive
A: "Object Mode (inactive)" color option is added.

--20. Add highlighted edge width option for hard and open edges in preferences
A: Edit > Preference > General > Highlighted Hard/Open edge width.

--25. Add a checkbox in Preferences (or whatever) to switch from subobject mode to object mode by tapping the same button (for example, 1) again. Now it switches to previous subobject mode, but personally I never use it that way and just automatically press number corresponding to the subobject mode to switch to it
A: Edit > Preference > Modeling > Allow subobject type hotkey toggle between object type.
Title: Re: Feature Suggestions
Post by: silent_haven on April 17, 2026, 08:43:52 am
All good, thank you

--20. Add highlighted edge width option for hard and open edges in preferences
Sorry, my fault, I wrote it wrong. NOT highlighted edge width for hard and open edges to see it more clearly if a user don`t wanna use specific colors for hard or open edges. If you want to keep all edges black for example but be able to see hard and open edges by it`s thickness
Title: Re: Feature Suggestions
Post by: kevjon on April 17, 2026, 11:18:45 pm
With 12 it would be more intuitive to have a little checkbox like you have for "quad cap"". That says 'ngon-cap'. I was unaware you could set it to 0 to make a ngon cap.

With 18 I can only set it to 1 or 2 there are no float value options in between these values.
Title: Re: Feature Suggestions
Post by: IStonia on April 18, 2026, 11:50:54 am
With 12 it would be more intuitive to have a little checkbox like you have for "quad cap"". That says 'ngon-cap'. I was unaware you could set it to 0 to make a ngon cap.

With 18 I can only set it to 1 or 2 there are no float value options in between these values.

Previously, on GUIScale 2, edge width 1 is 2 pixels and edge width 2 is 4 pixels. Now edge width 1 is 1 pixel and so on.
Title: Re: Feature Suggestions
Post by: IStonia on April 18, 2026, 06:06:47 pm
Try this.
https://digitalfossils.com/Download/NVil-Apr-19-26A-Steam.zip


All good, thank you

--20. Add highlighted edge width option for hard and open edges in preferences
Sorry, my fault, I wrote it wrong. NOT highlighted edge width for hard and open edges to see it more clearly if a user don`t wanna use specific colors for hard or open edges. If you want to keep all edges black for example but be able to see hard and open edges by it`s thickness
Fixed.
https://youtu.be/9_ylw6CQqDg

--15. Newely created primitives with radial menu are scaled fitting screen. If no subobject is selected they are automatically placed in x:0 y:0 z:0 (option in preferences)
A: The new primitive is scaled to fit scene. But it is place at camera focus point because origin point can be anywhere away from camera focus point even can be outside viewport.

--10. (screenshot) Smoothier viewport colors gradient. Now it is too jaggy.
A: It works fine on me. Likely a graphics card issue on your side.
Title: Re: Feature Suggestions
Post by: silent_haven on April 19, 2026, 07:49:14 am
Thank you so much and for the video as well
Tested. Only hard edge thickness changes
Title: Re: Feature Suggestions
Post by: silent_haven on April 19, 2026, 07:58:30 am
And thickness appears uneven
Title: Re: Feature Suggestions
Post by: IStonia on April 19, 2026, 08:22:36 am
Try this and see if it works on open edges.
https://digitalfossils.com/Download/NVil-Apr-19-26C-Steam.zip

The uneven edge width can not be solved as it is blocked by faces. They should look even in wire frame mode.
Title: Re: Feature Suggestions
Post by: silent_haven on April 19, 2026, 08:30:52 am
Nothing changed
Title: Re: Feature Suggestions
Post by: IStonia on April 19, 2026, 08:38:57 am
Can you send me the scene file?
Title: Re: Feature Suggestions
Post by: silent_haven on April 19, 2026, 08:46:43 am
In subobject mode only hard edges thickness changes. But in object mode it is vice versa and only if an object is inactive
Title: Re: Feature Suggestions
Post by: IStonia on April 19, 2026, 08:52:05 am
For some reason, I can't download the file from forum. Can you send it to info@digitalfossils.com?
Title: Re: Feature Suggestions
Post by: IStonia on April 19, 2026, 10:46:58 am
Try this.
https://digitalfossils.com/Download/NVil-Apr-19-26D-Steam.zip
Title: Re: Feature Suggestions
Post by: silent_haven on April 20, 2026, 06:55:34 am
Fixed. Thank you!
One more thing. Noticed this. Is there an option to hide this tooltip, it happens everytime a loopcut is used and seems quite useful first time, but distracts later. At least because there is too many text and it is orange
Title: Re: Feature Suggestions
Post by: IStonia on April 20, 2026, 08:28:06 am
Try this.
https://digitalfossils.com/Download/NVil-Apr-19-26F-Steam.zip
View > Display > Heads Up Display > Show StreamLine Tool Hotkey Prompt


--24. Add a checkbox in Preferences to use LoopCut in every subobject mode, or to automatically switch to edge mode when using LoopCut (or make it work in every subobject mode). Now I handled it with a little bit awkward Composite Tool, but looks like it would be great to have an option to this in preferences for everyone
Q: Can you send me an image of the composite tool contents? info@digitalfossils.com.

--7. Make P_Chamfer Edge to work with objects enabled symmetry
Q: How do you tell it does not work with objects enabled symmetry? It works in my test.
Title: Re: Feature Suggestions
Post by: IStonia on April 21, 2026, 01:02:53 pm
Try this.
https://digitalfossils.com/Download/NVil-Apr-19-26H-Steam.zip

--24. Add a checkbox in Preferences to use LoopCut in every subobject mode, or to automatically switch to edge mode when using LoopCut (or make it work in every subobject mode). Now I handled it with a little bit awkward Composite Tool, but looks like it would be great to have an option to this in preferences for everyone
A: When subobject stramline tool hotkey pressed in object mode, selection mode will be switched to subobject mode automatically.

--7. Make P_Chamfer Edge to work with objects enabled symmetry
A: See if it is fixed.
Title: Re: Feature Suggestions
Post by: silent_haven on April 22, 2026, 10:30:35 am
Seems working fine, thank you

24. Maybe it should be a checkbox on preferences. I assume some people may have their object mode tools assigned on the same buttons of streamline tools for subobject mode. So they won`t get access to their object mode tools as it automatically switches to subobject mode
Title: Re: Feature Suggestions
Post by: IStonia on April 22, 2026, 12:05:27 pm
There is no need for a check box. Because in the situation you described, the tool for working in object mode will be activated instead of switching to subobject mode. You can make a tool to test it if you want to.
Title: Re: Feature Suggestions
Post by: silent_haven on April 22, 2026, 02:43:23 pm
Great!
Title: Re: Feature Suggestions
Post by: IStonia on April 28, 2026, 10:43:01 am
Try this.
https://digitalfossils.com/Download/NVil-Apr-28-26-Steam.zip

--5. Hide multiple selected objects in Scene Explorer with Shift + MMB (or whatever hotkey)
A: Done.

--21. A tool to make spline between to selected subobjects (to make instant plugged cables for example)
A: https://youtu.be/ZQgoPOYJmTo

--22. (screenshot) "Change segments on the fly" Tool. It allows to adjust segments on curved surfaces. It would be handy in gamedev pipelines. It not just doubles segments - the tool is flexible and can change from 6 to 9 or 16 for example. Especially would be great to change cylindric object segments on the fly
A: https://youtu.be/Vu-0hkQELpA

--26. Add "Scale Only" Reset Element in "Reset Object Base" command
Q: There is this tool already, Reset Object Scale. "Reset Object Base" has nothing to do with scaling.
Title: Re: Feature Suggestions
Post by: silent_haven on May 08, 2026, 04:18:49 pm
Hi! All features are great and working as it should
Segment Modify Tool is good as it is, but would be great for it to work with capped cylinders and more complex objects like i showed in the video below. I know the topology is more difficult and there might be not elegant solution for this, but maybe you can figure it out. If it is impossible - fine. The tool is great anyway :)
https://www.youtube.com/watch?v=L6cvaq-8vQw
Title: Re: Feature Suggestions
Post by: IStonia on May 09, 2026, 09:03:14 am
Can you send over the scene file used in the video, info@digitalfossils.com ?
Title: Re: Feature Suggestions
Post by: IStonia on May 11, 2026, 12:46:36 pm
Try this.
https://digitalfossils.com/Download/NVil-May-10-26-Steam.zip
https://youtu.be/4L9asjUCd0s
Title: Re: Feature Suggestions
Post by: silent_haven on May 12, 2026, 11:31:49 am
Great! I`ve sent you some files and thought on e-mail
Title: Re: Feature Suggestions
Post by: IStonia on May 13, 2026, 03:59:01 pm
Try this.
https://digitalfossils.com/Download/NVil-May-13-26-Steam.zip
https://youtu.be/3SA8oUX3P0Y
Title: Re: Feature Suggestions
Post by: IStonia on May 20, 2026, 10:09:27 am
--6. Smart Shell (if possible ofc) that unknots messy vertices like p_chamfer (expandable) in boolean stack tool
Q: Can you describe what it is?

--9. Im not sure of this, but maybe add a gizmo in "Draw Mesh" mode? Inconvenient to rotate circles for me
A: https://youtu.be/188WRgDAwA8

--14. Draw semi-circle in DrawMesh
A: https://youtu.be/188WRgDAwA8
Title: Re: Feature Suggestions
Post by: silent_haven on May 20, 2026, 11:44:00 am
Great! Answered on e-mail