NVil Forum
General Category => General Discussion => Topic started by: kevjon on March 09, 2026, 01:12:44 am
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For interest....
I've been working on this aircraft radial engine in NVil.
All done in NVil. Some parts are normal poly modelling, some are low poly with sub'd and for the casting I used DrawMesh to retopologise and then applied subd.
https://drive.google.com/file/d/1cKUN9OtV8JF5Jh0EwA-F5XIzFqlzo1gG/view?usp=drive_link (https://drive.google.com/file/d/1cKUN9OtV8JF5Jh0EwA-F5XIzFqlzo1gG/view?usp=drive_link)
I'll post the final result once I've completed UV Mapping, texturing and rendering.
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Wow, huge work, keep it up!
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Thanks SH
Here is the textured version of the engine.
uvmapping and rendering done in blender. Textures using substance painter.
https://drive.google.com/file/d/1_-YF7gldZLY4eeo_Rt9bhjtjArPVg1xm/view?usp=drive_link (https://drive.google.com/file/d/1_-YF7gldZLY4eeo_Rt9bhjtjArPVg1xm/view?usp=drive_link)
Now to complete the aircraft this engine is for !
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Looks nice!