NVil Forum
		General Category => NVILL Discussion => Topic started by: Ghostil1 on July 10, 2020, 08:47:58 pm
		
			
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				Is it possible to make a node material editor in a program? At least from several nodes in which the texture is selected and it is assigned to the material that is assigned to the object?
 (https://sun1-89.userapi.com/2OFiD_uEgzYx-DDS-DgxPW2lipgZgQ1O4PMIrw/Hw7d4SUeE9I.jpg)
 In a blender, this is so.
 In 3ds max and may also have a node editor of materials.
 The node material editor is one of the coolest pieces of all 3D packages.
 
 This in 3ds max.
 (https://www.theappguruz.com/app/uploads/2015/06/gamma-at-value.png)
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				It is a too complicated thing to implement. I don't think I can do it.