NVil Forum
		General Category => Feature Requests => Topic started by: haystax on September 17, 2019, 04:14:31 pm
		
			
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				It would be great to be able to relax verts with the Sculpt tool towards the relative UV spacing, so that a mesh with UVs could be projected onto a retopo ref and then brush relaxed to lessen texture distortion without modifying the UVs.
			
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				Are there any similar tools in other 3d apps?
 
 Try this and see if that is what you asked for.
 
 http://www.digitalfossils.com/Download/NVil-Sep-19-19.rar
 
 * A new basic streamline tool, Brush_RelaxUV. Relax vertices base on existing uv settings to reduce uv distortion.
 * When this basic streamline tool, Brush_Relax, is activated, it will do RelaxUV instead if Shift key is depressed.
 * Subobject mode > Geometry > Create > Sculpt > RelaxUV.
 
 This option, Edit > Options > Preserve UVs Enabled, can also be useful for tweaking vertex position where the uv is good but vertex position is not.
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				Thanks Kun, you're the BEST!
 This works especially well for relaxing triangulated areas.