NVil Forum
		General Category => Feature Requests => Topic started by: rubberDuck on March 28, 2019, 06:24:40 pm
		
			
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				Hi IStonia,
 Do you think it would be possible to add various antialiasing options inside the program?Like an on/off switch and a selection of preset samples perhaps?
 SlimDX seems to support it: https://stackoverflow.com/questions/12351424/enabling-antialising-in-slimdx-d3d9 (https://stackoverflow.com/questions/12351424/enabling-antialising-in-slimdx-d3d9)
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				My graphic card does not support it. Try this and see if it works on you side.
 
 http://www.digitalfossils.com/Download/NVil-Nov-06-19-AntiAliasTest.rar
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				Yes, it's definitely better. Wireframe looks smoother now, even with only 4 samples (a popup informed me about hardcoded sample count). Could you expose sample count somewhere? Preferences->Viewport perhaps?
 
 My overall impression is much better than the one I had with Wine's SampleCount, which I mentioned in the Linux thread (http://digitalfossils.com/nvil-forum//index.php?topic=4451.25 (http://digitalfossils.com/nvil-forum//index.php?topic=4451.25)), because it does not make the HUD text blurry.
 
 Thanks.
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				Try this
 http://www.digitalfossils.com/Download/NVil-Nov-12-19.rar
 
 * View > Anti-Aliasing Enabled.
 * Edit > Preference > Option 1 > Display and Render > Multisample Type/Quality.
 
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				Multisample Type works great.
 Multisample Quality doesn't affect anything and is always reset to 0 (I'm not sure what it supposed to do anyway).
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				I don't know what Multisample Quality does either. If it is reset to 0 that means your graphic card only support 0 level quality for that particular Multisample type.
			
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				Well, I guess it doesn't matter then. What's important is that Multisample Type does the job. :)