NVil Forum

General Category => Bug Reports => Topic started by: kevjon on September 25, 2017, 12:29:07 pm

Title: [Fixed] Tweak_Move & Spline Vertices
Post by: kevjon on September 25, 2017, 12:29:07 pm
In Sept 25

I have mapped Generic Tools >> Tweak_Move* to NMB of the streamline tool Tweak.

When I select vertices of meshes It works perfectly.
When I select vertices of splines nothing happens.
Title: Re: Tweak_Move & Spline Vertices
Post by: IStonia on September 26, 2017, 12:13:42 am
Fixed.
http://www.digitalfossils.com/Download/NVil-Sep-26-17.rar
Title: Re: Tweak_Move & Spline Vertices
Post by: kevjon on September 26, 2017, 08:09:08 am
Thanks Istonia, that is working very nicely now and will increase my vertex tweaking productivity a lot.

I've ran into another problem related to this.

When I map Generic Tools >> Axis Rotate to NMB of Streamline tool Rotate it does not work on spline vertices but does work on Mesh faces and edges.
When I map Generic Tools >> Tweak Rotate* to NMB of Streamline tool Rotate it does not work on spline vertices but does work on Mesh faces and edges.

If I map Generic Tools >> Axis Rotate or Tweak Rotate* to LMB, MMB or RMB of Streamline tool Rotate it does work on Spline vertices.
Title: Re: Tweak_Move & Spline Vertices
Post by: IStonia on September 26, 2017, 09:06:29 am
Try this
http://www.digitalfossils.com/Download/NVil-Sep-27-17.rar
Title: Re: Tweak_Move & Spline Vertices
Post by: kevjon on September 26, 2017, 09:37:17 am
Thanks Istonia, that is all working really well now.

I believe these tools you've created are big productivity boosters so I'm look forward to working this way going forward.
Title: Re: [Fixed] Tweak_Move & Spline Vertices
Post by: IStonia on September 26, 2017, 10:02:19 am
Kevin, any progress in using Draw Mesh in non-retopo mode?