NVil Forum
General Category => Feature Requests => Topic started by: Passerby on August 19, 2012, 02:20:18 pm
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wondering if this is possible, i find the 2 current formate dae and obj kinda lacking, and im currently writing scripts to make maya support some other custom file formates for games engines, so was thinking if there was a ASCII version of NVil filetype and some docs on how it works, i could work on possible making a importer and exporter for maya.
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It is not an easy task to develop an open format. Please don't expect me can do it soon.
There may be a way to get around. If you know how to read dae(Colloda) file, I may can add some axtra elements to hold the contents you want.
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What about incorporating some of the open file format readers like Assimp? This one gets connected to Blender at the moment. And comes with FBX.