NVil Forum
General Category => Community Help => Topic started by: ghib on October 31, 2016, 11:30:02 am
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Transferring multiple objects to and from Nvil is a bit of a nightmare tbh.
I can't figure a way to export multiple objects from Maya and import into Nvil and have the object names match up to what the meshes were named in Maya.
Is this even possible?
I have a script in Maya which exports each selected mesh out to a separate obj file which is named the same as the mesh name.
Importing all these into Nvil it just renames each object sequentially.
any ideas?
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Nvil uses polygon groups for naming imports. Are your mesh in named polygon groups?
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AH, I think I just discovered the problem. I had my objects grouped under a master node. OBJ export basically collapses all separate objects to one object so on importing into NVil I was only seeing combined meshes.
Thanks again steve.