NVil Forum
General Category => Bug Reports => Topic started by: steve on August 08, 2012, 04:06:27 pm
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Hello,
When sliding a vertex or edge, the edge(s) being slid along should remain stationary, but they are moving.
Quick example with a cube:-
High-lighted edge being moved in direction of red arrow along the 2 edges shown with blue arrows. Those 2 edges shown with blue arrows should remain stationary.
(http://i.imgur.com/TmS0n.jpg)
After using any of the slide commands the 2 edges that should of remained stationary have moved.
[I have duplicated the cube so you can see the error]
(http://i.imgur.com/nQlOr.jpg)
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The slide tool you used is for organic purpose.
There is a way. Turn on Edit > Options > Vertex Transform Along Edges. Then use the move manipulator. If you have two or more edges selected, you also use the rotate/scale manipulator. Don't forget to turn off this option afterwards.
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ya if your familiar with max steve, "Vertex Transform Along Edges", works identical to using edge constraints in max.
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The slide tool you used is for organic purpose.
I have not come across an "Organic slide". I will have to search for some info.
Thanks,
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ya if your familiar with max steve, "Vertex Transform Along Edges", works identical to using edge constraints in max.
I do not have a lot of experience with poly modelers. I normally model with nurbs (rhino / solidworks etc). The poly modelers I have used, the "Slide" is always edge constraint.
The last time I used max, it was still called 3d studio (good old DOS days lol).
Is there an "organic slide" in MAX? (I will have to check it out).
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OK, I understand it now. It is sliding along a calculated spline.
Regards,
-Steve