NVil Forum
General Category => Community Help => Topic started by: mkdm on September 22, 2016, 10:43:12 am
-
Hi Istonia and everyone,
I need help. I'm using latest version of NVIL and I can't find the tools for merge meshes.
Where is it ?
Here's a simple example...
Let's suppose we have 2 flat ngons (two stars) and they are two separated objects one on top of each other at a given distance.
I want to bridge the edgdes of the two stars.
(just to obtain a results like shelling one of that stars, but i say this only for example,
because I need to merge the objects).
1) How can I merge those two or more separated objects in one single object (not booleans but merge) ?
2) How can I merge their meshes ?
3) How can I separate merged things ?
I suppose that after merged I can run the Bridge command.
Please help.
Nice day!
- Marco (mkdm)
-
Let's suppose we have 2 flat ngons (two stars) and they are two separated objects one on top of each other at a given distance.
I want to bridge the edgdes of the two stars.
(just to obtain a results like shelling one of that stars, but i say this only for example,
because I need to merge the objects).
1) How can I merge those two or more separated objects in one single object (not booleans but merge) ?
2) How can I merge their meshes ?
3) How can I separate merged things ?
I suppose that after merged I can run the Bridge command.
Please help.
Nice day!
- Marco (mkdm)
Hi Mkdm. To answer your questions:
1 and 2) Use Object Shortcut Tools->Combine(Merge Meshes).
3) Select faces that you want to separate into a new object and use Common Modeling Shortcut Tools->Split.
If you intend to bridge them, remember to flip normals of one of them with Common Modelling Shortcut Tools->Flip Polygon Facing. It works on faces and objects.
-
Hi Mkdm. To answer your questions:
1 and 2) Use Object Shortcut Tools->Combine(Merge Meshes).
3) Select faces that you want to separate into a new object and use Common Modeling Shortcut Tools->Split.
If you intend to bridge them, remember to flip normals of one of them with Common Modelling Shortcut Tools->Flip Polygon Facing. It works on faces and objects.
Hi rubberDuck,
It works! Thank you very much for your help.
Just out of curiosity...
I see that often the replies to answers arrive from anyone, but ...almost never from Istonia.
I'm a little worried about that.
Someone told me that Istonia in this period is very busy.
I understand but...I hope him will be more active on its forum, for its customers.
Nice day,
- Marco (mkdm)