NVil Forum
General Category => NVILL Discussion => Topic started by: steve on July 22, 2012, 11:05:26 pm
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I build quite a lot of models for friends, usually models from films/games that they use for fan-art. I was asked to build a model of Mr gutsy from the fallout games. I decided to build it in VoidWorld as I thought it would be a good model to help me learn(still a newbie with VW). It is a model for close up still renders, so will be adding a lot of detail (so it will be high poly count, but that does not matter for this)
Still early in the build, but thought to start my first WIP on forum.
I started with the base mesh for one of the eyes:-
(http://i.imgur.com/QCswU.jpg)
Then built the other parts for the eye on top:-
(http://i.imgur.com/ncWbz.jpg)
Added the support arms for the eye:-
(http://i.imgur.com/jfWvz.jpg)
Have now started the main body:-
(http://i.imgur.com/7lHYv.jpg)
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Quick update.
Made cutout into back of main body and started to build the engine/motor
(http://i.imgur.com/E0CQx.jpg)
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Made one of the arms. Just need to add the tools for the arms.
(http://i.imgur.com/U2sFm.jpg)
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Just about finished now.
[quick test render]
(http://i.imgur.com/k8Xrb.png)
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looking nice, reminds me of the robots in the empire strikes back, just with a more round head.
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Thought I would post a wire-frame.
It is a bit heavy in places, but this was more about me learning Nvil rather than getting a low poly model.
(http://i.imgur.com/g3aXC.png)
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i wouldn't worry about subd stuff ever being heavy, since it;s is going to be rendered out, or baked to normal maps and ao
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I did not use any sub-division on the model. It is mainly solids/box modeling/re-topo.
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That is a very good looking, very clean model you've created steve.