NVil Forum

General Category => NVILL Discussion => Topic started by: steve on July 11, 2012, 12:31:14 pm

Title: Stepping- Scale Factor
Post by: steve on July 11, 2012, 12:31:14 pm
Hello,

The scale Factor stepping is only allowing integer number entries, is that by design?

I was trying to find a method of accurately scaling an object (for simple example) to half its length, is there a method?, as other forms of snapping appear not to work on scale?

Title: Re: Stepping- Scale Factor
Post by: IStonia on July 11, 2012, 12:43:51 pm
You can key in floating numbers. But it must be not smaller than 1. If you want a scale value like 0.3, you need to key in the value of 1f/0.3f. It is not convenient, I will improve that.

You can also key in scale values in the 'Manipulation' Absolute/Offset input fields while the scale manipulator is being presented.
Title: Re: Stepping- Scale Factor
Post by: steve on July 11, 2012, 12:53:31 pm
Hi IStonia,

Excellent.
(I should of checked the offsets)
No need to change anything, those options work great.

Regards,

- Steve

Title: Re: Stepping- Scale Factor
Post by: IStonia on July 11, 2012, 12:54:56 pm
Also, if you key in negative values, you can have mirror results.
Title: Re: Stepping- Scale Factor
Post by: steve on July 11, 2012, 01:11:51 pm
Yes, that is working great.

Many thanks,

Best Regards,

- Steve
Title: Re: Stepping- Scale Factor
Post by: 3dwizzard on November 14, 2012, 11:53:15 pm
Thank you! Glad I read this.  ;D
Title: Re: Stepping- Scale Factor
Post by: steve on November 15, 2012, 05:53:53 am
There have been some changes, as you can now enter a "Scale Factor" as a decimal.

This (scale/size change) is still something I do not like.
It may be a case that other programmes I have not seen/used all base around a scale value that sometimes changes and sometimes does not, with no real-time feedback on non-uniform size changes, and NVIL is based on those?

I was going to make another post about this, but I do not change the size of objects often, so it does not annoy me too much.