NVil Forum

General Category => Bug Reports => Topic started by: Darcvizer on September 19, 2014, 09:29:57 am

Title: retopo
Post by: Darcvizer on September 19, 2014, 09:29:57 am
http://take.ms/xyYRk
Title: Re: retopo
Post by: IStonia on September 21, 2014, 10:52:41 am
Try this
http://www.digitalfossils.com/Download/NVil-Sep-21-14.rar

A new option
Edit > Options > Using Vertex Normal For Retopo Snap On Transform.
Title: Re: retopo
Post by: rubberDuck on September 21, 2014, 04:30:06 pm
Try this
http://www.digitalfossils.com/Download/NVil-Sep-21-14.rar

A new option
Edit > Options > Using Vertex Normal For Retopo Snap On Transform.
Oh yeah! ;D

PS. Is there a chance you could place this toggle inside the "Scene Explorer->Retopo Reference List" tab and maybe inside the Retopo window? There are already too many unrelated items in the Edit->Options menu.
Title: Re: retopo
Post by: Darcvizer on September 22, 2014, 02:56:36 pm
Thanks
Title: Re: retopo
Post by: IStonia on September 23, 2014, 09:48:43 am
I put it there so it can be customized for quick access when frequent change is needed.
Title: Re: retopo
Post by: rubberDuck on September 23, 2014, 10:32:26 pm
I put it there so it can be customized for quick access when frequent change is needed.
IStonia.
First of all, many, many thanks for adding this functionality. 8)

But regarding the option's placement...
Unless you can access this menu with a hotkey, like I can do with the Scene Explorer's hot window, it's no quick access to me. :(
Also, it's not easy to find the option at a first glance at that long list. If I were a new NVil user, that would be the last place I would look for it. I would first scan through Retopo or Retopo Reference List. Something that's related to the option I'm looking for.

No biggie for course, just my 2 cents.
Title: Re: retopo
Post by: rubberDuck on September 23, 2014, 10:51:36 pm
IStonia,
Regarding retopo. Would it be possible to display a reference mesh without its wireframe, but display wireframe on a retopo mesh at the same time? Wireframe on a reference mesh just comes into way. It's completely unnecessary.
Title: Re: retopo
Post by: steve on September 23, 2014, 11:22:57 pm
Hi rubberDuck,

Unless you can access this menu with a hotkey, like I can do with the Scene Explorer's hot window, it's no quick access to me. :(

You could create a user window with a group containing the options you use. You can then create an hotkey for that hot_window.
Title: Re: retopo
Post by: rubberDuck on September 23, 2014, 11:50:07 pm
Hi rubberDuck,

Unless you can access this menu with a hotkey, like I can do with the Scene Explorer's hot window, it's no quick access to me. :(

You could create a user window with a group containing the options you use. You can then create an hotkey for that hot_window.
Are you sure Steve? I can't find a command that would correspond to that menu item.
Okay, never mind. I found it.  ::)

I love NVil. :)
Title: Re: retopo
Post by: IStonia on September 24, 2014, 09:21:58 am
IStonia,
Regarding retopo. Would it be possible to display a reference mesh without its wireframe, but display wireframe on a retopo mesh at the same time? Wireframe on a reference mesh just comes into way. It's completely unnecessary.

View > Object Shading > Show Edge On Unselected.
Is this good enough?
Title: Re: retopo
Post by: Darcvizer on September 24, 2014, 12:45:52 pm
http://take.ms/Tds5D
Title: Re: retopo
Post by: Darcvizer on September 24, 2014, 12:49:42 pm
http://take.ms/QpFTG
Title: Re: retopo
Post by: steve on September 24, 2014, 01:15:02 pm
http://take.ms/Tds5D

Using vertex normals for snapping, that is working correctly.
(select that front edge, and use "Subobject shortcut tools > Normal", which will show vertex normal direction).
Title: Re: retopo
Post by: Darcvizer on September 24, 2014, 01:31:18 pm
thank very much, just what I need
Title: Re: retopo
Post by: rubberDuck on September 24, 2014, 01:45:51 pm
IStonia,
Regarding retopo. Would it be possible to display a reference mesh without its wireframe, but display wireframe on a retopo mesh at the same time? Wireframe on a reference mesh just comes into way. It's completely unnecessary.

View > Object Shading > Show Edge On Unselected.
Is this good enough?
Absolutely. :)