NVil Forum

General Category => Bug Reports => Topic started by: steve on September 11, 2014, 08:57:11 pm

Title: [Fixed] Shell / Extrude normal.
Post by: steve on September 11, 2014, 08:57:11 pm
Hi IStonia,

Having my first night back on to modeling for a while, I find that when you made changes for the problems with "Polygon Normal Move" (http://voidworld.cmcproductions.co.uk/index.php/topic,2430.0.html), it appears you have broken "Shell" and "Extrude"

Example: Create a segmented plane, then either "shell" or "Polygon > extrude in vertex normals"

I also checked with new config.

Could you please check when you have time.

Thanks
Title: Re: Shell / Extrude normal.
Post by: IStonia on September 12, 2014, 07:53:00 am
Try this
http://www.digitalfossils.com/Download/NVil-Sep-12-14.rar
Title: Re: Shell / Extrude normal.
Post by: JTenebrous on September 12, 2014, 09:21:25 am
Try this...

Thanks - I only tried the fixed extrude function but it worked for me. 

Steve - thanks for reporting this.  I usually use the extrude streamline tool and I was running into this bug loads yesterday, but tapping the capslock key switched to the correct behaviour, so I just assumed I had somehow ballsed up my settings ;).
Title: Re: Shell / Extrude normal.
Post by: JTenebrous on September 12, 2014, 10:00:06 am
Say - here's a somewhat related issue I hope you can look into.  If I set Orientation to "Selection", edge extrude does not respect extrusion along a selected/highlighted axis of the gizmo/move manipulator.  This isn't always obvious on a planar surface, but try extruding from an edge of a sphere primitive and you'll see.  This issue does not occur in any other Orientation mode.
Title: Re: Shell / Extrude normal.
Post by: steve on September 12, 2014, 10:22:44 am
Hi IStonia,

Try this

Certainly an improvement, but still showing issues for "Shell" (Have not looked at extrude yet).

This is the part of a model that I was trying to shell.

(http://imagizer.imageshack.us/v2/xq90/537/bRBR6F.jpg) (https://imageshack.com/i/exbRBR6Fj)

When using this latest dev build, there are still issues:-

(http://imagizer.imageshack.us/v2/xq90/913/UHl1o0.jpg) (https://imageshack.com/i/pdUHl1o0j)

The part does shell without issues in Aug-10 build.

Download link for part (.vws in zip archive) if required:- https://www.mediafire.com/?ji4gu2jbsi12dyw

Thanks.
Title: Re: Shell / Extrude normal.
Post by: IStonia on September 12, 2014, 01:59:15 pm
Try this
http://www.digitalfossils.com/Download/NVil-Sep-13-14.rar
Title: Re: Shell / Extrude normal.
Post by: steve on September 12, 2014, 02:11:53 pm
There are still many vertex offset incorrectly(as show above) with "Shell" on that example mesh I posted link to.

Did you check with that example mesh and did not see problems?

Title: Re: Shell / Extrude normal.
Post by: IStonia on September 13, 2014, 12:15:54 pm
Try this
http://www.digitalfossils.com/Download/NVil-Sep-14-14.rar
Title: Re: Shell / Extrude normal.
Post by: steve on September 13, 2014, 12:59:44 pm
Hi IStonia,

Try this

That is looking good on the mesh I posted link to. I will make more test later. (currently I have a config conflict I am trying to find)

Many thanks.