NVil Forum

General Category => Community Help => Topic started by: SsSandu_C on September 11, 2014, 01:13:15 pm

Title: Rootate constrained loop
Post by: SsSandu_C on September 11, 2014, 01:13:15 pm
Hi! Any way of rotating a loop that has its vertices constrained to the edges. Let us say I have a cylinder and I make horizontal cut and I want to rotate it 45 degree while keeping the shape of the cylinder intact. Something that works like slide but with the rotate gizmo... Thanks!

Title: Re: Rootate constrained loop
Post by: steve on September 12, 2014, 11:07:33 am
There are no functions/tools to do that. It would require sliding through vertex.

Currently, I would set the "polygon > slice" tool to edge I want to rotate, rotate the slice tool and add new slice(edge).
Title: Re: Rootate constrained loop
Post by: Vaquero on September 12, 2014, 04:13:50 pm
You mean like this? -> http://youtu.be/4KrCVYt2Z6s (http://youtu.be/4KrCVYt2Z6s)
Of course there is! Sometimes it's a little buggy though.
You can find it in the menu by "Edit>>Options>>Vertex Transform Along Edges".
What "Vertex Transform Along Edges(AffectedByEdgeDirection)" does, I don't know.
Title: Re: Rootate constrained loop
Post by: steve on September 12, 2014, 04:21:57 pm
For some reason I was thinking of a vertical edge rotation. I need to change my medication. LOL
Title: Re: Rootate constrained loop
Post by: SsSandu_C on September 13, 2014, 06:46:38 pm
steve - I'll keep that in mind. Not a bad idea.
Vaquero - That's it! Cheers