NVil Forum

General Category => Community Help => Topic started by: Mason on August 17, 2014, 08:55:09 pm

Title: Snap to Spline
Post by: Mason on August 17, 2014, 08:55:09 pm
https://www.youtube.com/watch?v=Kv0d_3241VM#t=638


Is there a simple way to do to the more complex shapes?  Circulize is already possible, but what about custom shapes and things like squares?
Title: Re: Snap to Spline
Post by: steve on August 17, 2014, 09:33:21 pm
Hi Mason,

I make blends between splines, but not sure if that is what you are looking for. This is using Retopo.

Examples:-
Circle > square / square > triangle

Splines:-
(http://imagizer.imageshack.us/v2/xq90/631/XCCYei.jpg) (https://imageshack.com/i/hjXCCYeij)

Resulting mesh from spline retopo:-
(http://imagizer.imageshack.us/v2/xq90/539/i08QXO.jpg) (https://imageshack.com/i/ezi08QXOj)

Title: Re: Snap to Spline
Post by: Mason on August 17, 2014, 09:45:46 pm
I managed to do that with a simple loft as well.  Requires 2x splines with the paremetric seam aligned between the splines.

But the loft solution doesnt seem to be conveniant.  ie:  square to triangle should only have 8 spans to complete, but to close the corners you had to get a really high number of spans.


Title: Re: Snap to Spline
Post by: Mason on August 22, 2014, 11:47:02 am
I am thinking it would be more like a bridge from a polygonal edge to a spline.  The important step is to maintain the original edge spans.

what you suggest is just a loft of two splines, which will require cleanup.