NVil Forum

General Category => Bug Reports => Topic started by: steve on February 13, 2014, 05:04:21 am

Title: P_Move_Selection
Post by: steve on February 13, 2014, 05:04:21 am
Not sure if this is a bug, or intentional.

With P_Move_Selection: Absolute=true. Movement is made based on manipulator orientation/position to an absolute [input axis] input value.

With P_Move_Selection: Absolute=False. I am seeing incremental movement over distance of input value, but based on world axis directions. Should the incremental movement not be based on manipulator direction as with the Absolute=true? or am I missing a possible input bool name?
Title: Re: P_Move_Selection
Post by: IStonia on February 13, 2014, 07:30:50 am
With P_Move_Selection: Absolute=true. Movement is made based on manipulator orientation/position to an absolute [input axis] input value.

Can you check again? I think it is an absolute value in world rather than manipulator space.
Title: Re: P_Move_Selection
Post by: steve on February 13, 2014, 09:14:26 am
Yes, sorry, my bad.

I will change input space.