NVil Forum

General Category => Feature Requests => Topic started by: Mason on February 08, 2014, 09:26:59 am

Title: Select open edge
Post by: Mason on February 08, 2014, 09:26:59 am
simple request:

double clicking an open edge will select its entire length, regardless of polse, triangles or ngons.

reason:

The need is to be able to selectively modify holes where needed, without selecting ALL of the open edges.
Title: Re: Select open edge
Post by: steve on February 08, 2014, 10:14:54 am
If you first select an edge on the hole, then use Select "open edges", you will only select the open edges connected to your selection.



Title: Re: Select open edge
Post by: Mason on February 08, 2014, 11:23:26 am
yeah, i just realized that!  Thanks.

Is there a way to modify the double LMB click by the user or is this hard coded.

Title: Re: Select open edge
Post by: steve on February 08, 2014, 12:14:49 pm
The double_mouse_clicks are hard coded. I know no way of making any custom command activate with a double_mouse_click.

One option (that I currently use) is to make a single streamline tool for "loop select" and "select open edges". In the streamline tool, You can place the "Loop_select" in the "On Activated"(or "On Tapped") and the "Select Open Edges" in the "On Delayed". (The time delay can be changed in "Preferences > Streamline delay event timing").


Title: Re: Select open edge
Post by: Mason on February 08, 2014, 06:59:25 pm
awesome idea!  btw,  your help has been critical on the forums..most of the tutorials links that got stickied are from you.   8)
Title: Re: Select open edge
Post by: JTenebrous on February 09, 2014, 03:57:00 pm
awesome idea!  btw,  your help has been critical on the forums..most of the tutorials links that got stickied are from you.   8)

+1
Title: Re: Select open edge
Post by: Passerby on February 09, 2014, 08:28:27 pm
I wish it worked like that since double lmb in Maya acts in this way.
Title: Re: Select open edge
Post by: IStonia on February 26, 2014, 10:28:34 am
Done.
Title: Re: Select open edge
Post by: Mason on February 27, 2014, 10:34:35 am
thanx!