News:

 

Topic: Rubber sketchbook  (Read 13568 times)

0 Members and 1 Guest are viewing this topic.

  • No avatar
  • Posts: 976
  • Polygon
January 12, 2014, 03:13:43 pm
Thanks.
The lighter was rendered in mental ray.

  • No avatar
  • Posts: 2101
  • Polygon
January 12, 2014, 08:08:50 pm
Hi rubberDuck,

Stylised TV I'll be taking to 3D Coat for texturing.

I like it very much.

Please do post a render of the finished textured model (when you have time).


  • No avatar
  • Posts: 976
  • Polygon
January 12, 2014, 10:12:27 pm
I will. Thank you Steve.

  • No avatar
  • Posts: 976
  • Polygon
February 11, 2014, 03:44:27 pm
Something a little bit more complex than the TV.
Sten Mk II subdiv model (no textures yet).

Level 2 subdivision:



Magazine housing:


Some wires (no subdivision):
« Last Edit: February 11, 2014, 03:46:19 pm by rubberDuck »

  • No avatar
  • Posts: 130
  • Spline
February 11, 2014, 06:43:19 pm
Wow - that Sten Mk II is looking mighty fine there, RD!  Superb hard surface subD modelling, with those nicely chamfered and filleted edges.  Was this start-to-finish modelled in NVil?

  • No avatar
  • Posts: 976
  • Polygon
February 11, 2014, 10:08:10 pm
Thank you very much JTenebrous.
Yes, the gun was modelled solely in NVil.

  • No avatar
  • Posts: 2101
  • Polygon
February 14, 2014, 08:24:07 pm
Something a little bit more complex than the TV.

I see you are getting a very good grip of Nvil now.

Keep up the good work.


  • No avatar
  • Posts: 5
  • Vertex
February 15, 2014, 10:36:13 am
man you need to record a video of you modeling, wanna see that technique!

  • No avatar
  • Posts: 976
  • Polygon
February 17, 2014, 12:00:45 am
Thanks again guys.

In case someone is interested in wireframe, I uploaded a turntable of the model: http://youtu.be/7znBZ7tYP1s

man you need to record a video of you modeling, wanna see that technique!
The modelling was relatively simple because of a high number of flat surfaces, pipes and other semi-cylindrical shapes, so I could reuse some details multiple times throughout the model. Anyway, the technique is nothing out of extraordinary. In fact I mostly used basic tools (streamlined), like extrude, cut, loop cut, weld, duplicate, shell. Maybe with the exception of springs, which were done with spline lathe (thanks Steve!). For sharp corners I used supporting loops instead of weighted edges/vertices.

  • No avatar
  • Posts: 976
  • Polygon
April 01, 2014, 10:51:01 pm
Couple of shots of the Sten machine carbine textured in 3D Coat:
http://3d-coat.com/forum/index.php?app=gallery&image=268

  • Posts: 496
  • Triangle
April 02, 2014, 12:36:53 am
Which renderer did you use? Looks very realistic, nicely done.

  • Posts: 547
  • Administrator
  • Polygon
April 02, 2014, 12:28:58 pm
kinda looks like it was rendered realtime in marmoset toolbag 2

  • No avatar
  • Posts: 976
  • Polygon
April 03, 2014, 05:54:08 pm
kinda looks like it was rendered realtime in marmoset toolbag 2
Actually, it was mental ray.

  • Posts: 496
  • Triangle
April 03, 2014, 11:16:21 pm
Technically I would have been blown away if these softshadows were realtime. Nevertheless, it's top quality.

  • No avatar
  • Posts: 2101
  • Polygon
April 05, 2014, 09:08:39 am
Couple of shots of the Sten machine carbine textured in 3D Coat:

That came out really well. Very nice work.