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Topic: [Fixed] Edge (number of)  (Read 10276 times)

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June 17, 2014, 10:02:03 am
Just see if the stepping move is working ok.

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June 17, 2014, 10:22:59 am
I must of been editing my last post as you posted. I will move my edit here:-

In quick tests, the problem with stepping not working while zoomed in appears to be fixed.

The problem with "Edge_leaks", that appears to be more prominent when I have long(ish) skinny polygons, but the problem is usually only at one end of the polygon. A quick vid to show the problem (I used the part_model I posted link to above).

https://www.mediafire.com/?jn32el6jy62mwae

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September 21, 2014, 04:37:46 pm
Hi IStonia,

I haven't got time to look into the edge deleting code.
Just a friendly reminder that there is still an issue with edge deletion, and hope you can find some time to look at the code, of course, when you have some spare time.

I have dumped the muti-thread processing long ago. So the program does not use multi cores directly. Maybe it's the .net side.
It does appear to be .net framework managing/releasing memory. (it is just that the CPU is showing as being used by Nvil)

« Last Edit: September 21, 2014, 05:41:17 pm by steve »

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October 03, 2014, 06:09:40 pm
Hi IStonia,

Try this

That is a big improvement.

Thank you very much.