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Topic: 'Back face In Gray' Not Displaying Correctly On Instances  (Read 4199 times)

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  • Triangle
February 24, 2013, 09:51:46 pm
When 'Back face In Gray' gets activated, the polygons of an instace, that face away from the camera get shaded in gray, not the backsides of faces. I can select an instance, move the camera and everything is shaded correctly again, but when deselecting the isntance, and looking at the opposite side of the object, the faces that were not visible are now shaded in gray.

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  • Polygon
February 25, 2013, 02:16:15 am
By 'Back Face' I mean faces facing away from camera. I am not quite sure what is problem you described. Can you provide a pic.

  • Posts: 496
  • Triangle
February 25, 2013, 04:03:06 am
A short video can say so much more than a thousand pictures. ^^
http://youtu.be/1o2qS07kRhc

For me, backfaces would mean the back of a single sided face. The front would be the side where the normal of that face sticks out.

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  • Polygon
February 25, 2013, 07:24:07 am
I am not seeing that on my setup.

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February 25, 2013, 11:26:46 am
It does not happen on my side.

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February 28, 2013, 11:51:58 am
Fixed. It occured if 'View > Object Shading > Show Edge On Unselected Objects' is off.