NVil Forum
General Category => News and Updates => Topic started by: IStonia on November 14, 2015, 08:07:08 am
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http://www.digitalfossils.com/Download/NVil-Nov-09-15.rar
Prerequisites : A need to download/install end user runtime(for slimDX) http://slimdx.org/download.php (the .net 4 download)
Summary of changes:
* Edit > Batch Rename.
* Hierarchy feature is added to Scene Explorer tree view for better scene management.
* Edit > Preference > Options > Keep scene hierarchy in scene explorer.
* Edit > Preference > Colors > Form Color Scheme > Tree Node Check.
* New Basic streamline tool, Generic Tools > Mixed Tools > Unselected Transparency.
* View > Hierarchy > Parent Selection/UnparentSelection/Reveal Selection In Hierarchy.
* Edit > Customize > Tools > Common Modeling Tools > Freeze/Unfreeze. It works on meshes in mesh mode. Otherwise it works on objects.
* Edit > Customize > Tools > Common Modeling Tools > P_Align Pivot To Manipulator. Align object/group pivot to manipulator.
* Options are added into file format options to allow imported object to be placed in specified node in hierarchy tree when merging scene. Edit > Options > File Format Options > "Import into own file group node" and "Import into hierarchy node".
* Mesh mirror tool works on all modes. Geometry > Common Command n Tools > Mirror. In mesh mode, it works on the selected mesh. In other modes, the object must have only one mesh.
* Edit > Preference > Colors > Edge Colors > Freezed.
* Edit > Customize > Tools > Common Modeling Tools > Toggle Freeze At Cursor.
* View > Object Shading > Show Unselected Object In Transparent.
* View > Object Shading > Preview On Viewport Navigating > "Preview Enabled", "Preview Enabled Toggle", "Show Hard Edges On Preview", "Unselected Object In Transparent Disabled On Preview".
* Tool search is added to "Customize Radial Menus" form. Edit > Customize > Radial Menus.
* Edit > Customize > Tools > Subobject Shortcut Tools > Orient Selection. Rotate subobject selection to align its normal to a target's normal. By default, the target is the highlighted polygon/edge/vertex. If snapping is on, the target normal will be the under cursor object. If this command is executed outside viewport, the target will be the last point selected polygon/edge/vertex.
* Edit > Customize > Tools > Subobject Shortcut Tools > Cooplanar Selection. Flatten subobject selection to a target's planar plane. By default, the target is the highlighted polygon/edge/vertex. If snapping is on, the target will be the under cursor object. If this command is executed outside viewport, the target will be the last point selected polygon/edge/vertex.
Thanks!
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Major update :)
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Thanks, and really awesome list of updates !